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7 years ago
"Kyno;c-1634312" wrote:"JerryHello;c-1633664" wrote:"Kyno;c-1633470" wrote:"JerryHello;c-1633445" wrote:"3pourr2;c-1633396" wrote:"nickshanks;c-1633362" wrote:
I am wondering how you were able to get away with not providing this information already. Since buying packs constitutes a form of gambling and you are legally required to disclose the odds (at least here, in the EU), I just assumed you already did, somewhere (not being a pay-to-play user, I never looked too hard in the packs area). CG_Carrie, can you explain? Is there some sort of grace period? How come these data were not public before?
In US they worked around by using crystal purchases not counting same as paying cash.
Not entirely true. Every other Gacha game was forced to be transparent with the drop rates when Apple enacted a new policy month's ago. It's odd that this game is just now posting those rates...Also a lot other countries are clamping down on mobile gacha (mystery box) style games because of the gambling aspect. This game which only has a global version is ultimately subject to all those legal changes.
You should go look at that again. Apple made a valed gesture and that is all. They specifically worded it so companies would have huge loopholes and could walk right through. This and many other games are in no way violating the changes that Apple made by keeping it business as usual from before Apple made that change.
It wasn't a veiled gesture...In March Apple prevented multiple games that failed to comply by the deadline or didnt comply enough from applying their updates in the IOS store. It also resulted in other games postponing their own updates until they were in compliance. Nintendo's - Fire Emblem Heroes, Square Enix's - Final Fantasy Brave Exvius and Blizzard's -Hearthstone were all affected among others.
I'm sure there were plenty of loopholes that were exploited. I was just pointing out that it was odd that this game managed to avoid it.
The point is, they made a few very obvious loop holes so that many games could just not apply the standard they were trying to set. It was not by some magic this and other games were not effected, even though many would consider them to all fall into the same category.
Of course it wasn't by some "magic". It was most likely the result of corporate lawyers searching for and exploiting loopholes in the new standard. This and the other games that weren't blocked at first probably found and decided to try to exploit the loopholes or got exemptions while these loopholes were investigated and/or contested by Apple.
Appple wouldn't just make obvious loopholes so that some companies could exploit them to get around the new standard, while at the same time penalizing others that refused to adhere to or didn't adhere enough to the new standards by blocking their content in the IOS store. Those that got blocked probably either tried to call it as a bluff or tried to comply at the bare minimum initially. While others either just complied to the new standards right away or tried to find loopholes around them. In any case Apple eventually got what it wanted in the end.
The sudden decision to release this information on pack probabilities wasn't done out of EA's sudden desire to be transparent afterall. If they weren't being forced to do it and if their stock hadn't been falling as a result of the Battlefront 2 fiasco than they would have never released the drop rates.
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