"MaruMaru;c-2087026" wrote:
"Waqui;c-2086898" wrote:
@ZAP The problems of choosing which players to move, where to move them to and in which order to insert them are similar whether you move 50 players from one shard to another or you move half a shard.
These are not remotely the same problems. I have no idea how they divided the infamous fleet shard, from furthers reports from people on the divided shards...the problem didn't fade.
In terms of finding a fair solution it's not much different. If you can move a low number of players - or even just a single player - in a fair way you can also move more players in a fair way.
"MaruMaru;c-2087026" wrote:
Anyway, you can divide a shard in two by a superbly simple logic. Just make a snapshot of players at some random time, put the even numbers in one shard and odd in another. That way you maintain the status quo while reducing the extremity of high end players on each.
Agreed.
"MaruMaru;c-2087026" wrote:
What's the paradigm you would go with if you were to shuffle shards and maintain some resemblence of fairness?
I'm not saying there's a fair solution. I certainly don't have a fair solution myself. But there's a solution which is just as fair (or unfair) as what was done with that fleet shard.
"MaruMaru;c-2087026" wrote:
Whatever scheme you can think of, will it solve the problem of collusion that this whole discussion stems from or does it merely shuffle the colluding parties?
If a shard shuffle was to solve the "problem" of collusion (I personaly don't see shard chats as a problem) it would have to be repeated very often and you need to ensure that each shuffle will result in different top end players being put together in each shard. In my opinion it would be terrible.