Forum Discussion
- So, Devs invest money and time for abilities but no one should ever be able to use them?
I have 12 zetas abilities so I know how to spend and hoard the mates but it is just frustrating to not be able to use toons which we geared because they lack their Zetas. - "Mats."
- I don't believe we have anything "official"...
But you can buy them with fleet tokens and get a supplement from the challenges ( :wink: ).
This can make where we put them a difficult choice, but if you feel that you are missing out on a toons abilities because you didn't zeta them, then maybe it was a prioritization issue over mats issue.
Yes they come in slow, and we have had general statements about them getting a challenge at some point, but I'm not holding my breath.
They are powerful in many cases and should be limited in our ability to get them. - I don't understand why a lack of zeta would prevent you from using a toon. I have a grand total of two zetas so far. I can assure you I use far more than two toons.
- Thanks a lot for all your opinions.
I have read the debate and all arguments about the farming of zeta, and I love the fact that players can read and understand my answers: I have 12 abilities at zeta level, so that is around 1 a month so I know how to farm them, thanks a lot for your concerns.
The issue is the supply and demand is totally unbalanced: you have 5 toons per months that receive a zeta abilities and players are only able to complete 2 at best.
As for he abilities to use a toon without zeta, let me show it with some counter examples:
- Kylo Ren is totally useless without its zeta as it is does not make him tanky at all.
- Barris Offee does not offer anything without her zeta.
- CLS is only annoying without his zeta, while it binds all thing is the real deal.
- R2 D2 is only useful against non Sith Team when his number crunch is zetaed
- Phoenix are arena worthy only when 3 or 4 of them have their ability zetaed.
- NS needs 3 or 4 Zeta to be truly dangerous.
I agree to some extend about the resources management of the game, but there should be some balance about fun/grind. Finn Zeta is one of the best (with Barris): it makes a totally useless faction become one of the best for many dimensions of the game. 1 Zeta! Only one! Barris as well provides an awesome ROI. However these are the only ones that really shines, and you need a combination of them otherwise. - MasterSeedyRising AceYeah, I prioritize the game-changing zetas, and Finn is probably the single best zeta in the game. My experience with Zylo makes me unwilling to zeta Savage - others are just so much more worth it. On the other hand, because of how good Resistance can be when they deny turns to the enemy, dropping a zeta on Rey for the impossible-to-resist Daze becomes very attractive against enemies that use passive TM gain (CLS, HAAT's B2s or just B2s in general, but I only fight them in AAT, Savage, etc.) or counter-attacks so that the enemy can be denied the opportunity to act completely, instead of just mostly. Getting Poe stunned by Dooku when Dooku resists a stun can be annoying ... sometimes even victory-threatening.
So I certainly prioritize the zetas that will affect an entire faction/squad nowadays, but I'm not refusing to do individual-only zetas like Rey's or CLS.
That helps make the massive expansion in zetas more manageable, but even I am still falling farther behind just in zetas I take as seriously important - Mother Talzin being the latest that has the power to completely change the power of an entire faction.
FYI: I have only 3 zetas: Kylo (which I regret, though I might not if I didn't have CLS), CLS (IBAT only), and Finn. Finn was the best of the three. "cannon_fodder;c-1328215" wrote:
"Neo2551;c-1327169" wrote:
Barris as well provides an awesome ROI. However these are the only ones that really shines, and you need a combination of them otherwise.
I would look at this statement as justification for the zeta on Barris being just a tad too much, especially when paired with GK. It would have been reasonable if it were limited to Jedi. I actually wouldn't be too put off if all zetas were limited to the faction with which the character was intended to work best.
Thanks for your concern, but we are not here to talk about whether a Zeta is good or not (because many are just lacklusters).
We just don’t have enough zetas."Neo2551;c-1328326" wrote:
"cannon_fodder;c-1328215" wrote:
"Neo2551;c-1327169" wrote:
Barris as well provides an awesome ROI. However these are the only ones that really shines, and you need a combination of them otherwise.
I would look at this statement as justification for the zeta on Barris being just a tad too much, especially when paired with GK. It would have been reasonable if it were limited to Jedi. I actually wouldn't be too put off if all zetas were limited to the faction with which the character was intended to work best.
Thanks for your concern, but we are not here to talk about whether a Zeta is good or not (because many are just lacklusters).
We just don’t have enough zetas.
quick question though, how many toons do you have are waiting to be zeta'd?
Most characters i can zeta (g11+ 7*) have meh zeta abilities, or aren't being used or are highly situational. Toons like cassian, rey, 5s and qgj etc etc.
Don't get me wrong, i could use more zeta's, but do i really "need" them? not really. I've got 13 equiped btw.- I don't think any player really expects the game to become flooded with zeta materials, it's just a ratio issue. It's no secret that the number of zeta abilities introduced as of late has skyrocketed while the means to obtain them hasn't budged. That's the issue. I spend every single penny of fleet currency on zeta material as well as collect from challenges. I've been playing since the begining of the year and currently have 6 abilities unlocked. How many are there in the game right now? Around 80? They're just going to keep coming. It is out of balance. I have Mother Talzin at 7* and I love the Nightsisters rework. Talzin has 2, Daka has 1, Asajj has 2, Initiate has 1. So, 2 for Talzin, 1 for Daka, 1 for Asajj. That's like 4 months at least, starting today because it was just this morning I unlocked Finn's ability.
It needs fixing. Badly. "Players have choices". Yeah not so much with the number of toons needed to unlock all the content in the game and at the quality they realistically need to be in order to play that content successfully.
Ship challenges should run 3 times like the others, not 2. A new tier needs to be added to the others with the possibility of zeta mats. And those of us that have cleared Marquee events should be able to replay the last tier for zeta mats. If the Dathomir event will have Zetas when accessible via 7* Talzin, same should go for the Thrawn, R2, Palpatine, etc "DasMurich;c-1328421" wrote:
It needs fixing. Badly. "Players have choices". Yeah not so much with the number of toons needed to unlock all the content in the game and at the quality they realistically need to be in order to play that content successfully.
None of that content has required zeta'd abilities.
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