Forum Discussion
3 years ago
1) enhance client to capture battle logs and send when required by server e.g. if that account is flagged as suspicious
• units alive at battle start with their health, protection, TM & ability cooldown states
• RNG seed value for the battle (software RNG is actually a complex number sequence generator so using the same seed value with the same RNG implementation will result in the same number sequence)
• sequential list of actions: character, ability used, target(s)
2) develop a server-side battle simulator which can replay the logs and find flaws which would indicate a hacked client
• units alive at battle start with their health, protection, TM & ability cooldown states
• RNG seed value for the battle (software RNG is actually a complex number sequence generator so using the same seed value with the same RNG implementation will result in the same number sequence)
• sequential list of actions: character, ability used, target(s)
2) develop a server-side battle simulator which can replay the logs and find flaws which would indicate a hacked client
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