Forum Discussion
6 years ago
"YKMisfit;c-1917358" wrote:"ThunderGun;c-1917347" wrote:"YKMisfit;c-1917339" wrote:
If people want to build up Jawas just to take down Geonosians, I don't see how that's any different than farming Troopers to beat Nightsisters. In fact, it's better because right now, countering Geonosians is pretty much the ONLY thing Jawas are useful at. It's nice that they finally have some reason to be in this game again.
Troopers can't sit there, do nothing while take a beating, and then win. That is the problem with Jawas vs Geos. Doesn't really matter if you like the fact this is happening.. there appears to be an issue with the fact so many thermals can pile on so quickly. I see lots of guild members throwing gear at Jawas so we need some dev communication now so we know whether they feel this is okay or if they plan to make a change. The longer this goes on the more people are going to be extremely angry if they decide it needs to change.
Nest can sit there, do nothing and win against a lot of teams for the same reason. Wampa pretty much does it to Phoenix too. Geos are a team that don't hit hard, but they hit often due to a multitude of assists being called. That's going to be great against some teams, and be a problem against others. IMO, that's not a problem, it's simply how games like this work. You don't use heavy AoE teams against counter-attacking teams like CLS or Phoenix for the same reason. And this isn't some broken mechanic that is causing Jawas to take down every team in the game just by sitting there taking damage. Most teams obliterate them without breaking a sweat. Geonosians are one such team that this works against.
Again, I don't see a problem here.
The problem is that the Jawa Scavenger ability should be applying (if the 50% chance lands every time) 1 single detonator onto a Geo that makes one single attack against a Jawa. However what is happening is that when all 6 Geos attack a single Jawa a single time instead of each Geo ending up with a maximum of 1 detonator each they are in fact ending up with up to 6 detonators each, something that should only be possible if each Geo had done damage to a Jawa on 6 separate occasions and not just once.
THAT is a problem, clear and obvious
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