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- To have a use for jawa's other then the 2/3 that mix in other squads is awesome, they just inflate old account gp otherwise
"BeralCator;c-1917076" wrote:
"nabokovfan;c-1917061" wrote:
Ahnald's video is up. One of the key points is how the Detonators applied are building far too fast then what they should. 1 attack turns into 8-10 detonators on all characters. Seems like a MASSIVE bug to me.
Yes. It appears that during the swarm attack, the algorithm is applying a detonator to *all* Geos each time damage is registered rather than to just the one assisting - so 50% chance of 6 detonators on each character per swarm rather than just 1.
Yes, this. It means that 1 swarm/hive attack on a single Jawa can lead to (if all rng lands) 6 Detonators going onto each of the 6 Geos (assuming Brute is present) for a total of 36 on the board instead of a single detonator maximum going onto each Geo.
Hopefully @cg_sbcrumb and friends can take a look at that."YKMisfit;c-1917339" wrote:
If people want to build up Jawas just to take down Geonosians, I don't see how that's any different than farming Troopers to beat Nightsisters. In fact, it's better because right now, countering Geonosians is pretty much the ONLY thing Jawas are useful at. It's nice that they finally have some reason to be in this game again.
Troopers can't sit there, do nothing while take a beating, and then win. That is the problem with Jawas vs Geos. Doesn't really matter if you like the fact this is happening.. there appears to be an issue with the fact so many thermals can pile on so quickly. I see lots of guild members throwing gear at Jawas so we need some dev communication now so we know whether they feel this is okay or if they plan to make a change. The longer this goes on the more people are going to be extremely angry if they decide it needs to change.- YKMisfit6 years agoSeasoned Ace
"ThunderGun;c-1917347" wrote:
"YKMisfit;c-1917339" wrote:
If people want to build up Jawas just to take down Geonosians, I don't see how that's any different than farming Troopers to beat Nightsisters. In fact, it's better because right now, countering Geonosians is pretty much the ONLY thing Jawas are useful at. It's nice that they finally have some reason to be in this game again.
Troopers can't sit there, do nothing while take a beating, and then win. That is the problem with Jawas vs Geos. Doesn't really matter if you like the fact this is happening.. there appears to be an issue with the fact so many thermals can pile on so quickly. I see lots of guild members throwing gear at Jawas so we need some dev communication now so we know whether they feel this is okay or if they plan to make a change. The longer this goes on the more people are going to be extremely angry if they decide it needs to change.
Nest can sit there, do nothing and win against a lot of teams for the same reason. Wampa pretty much does it to Phoenix too. Geos are a team that don't hit hard, but they hit often due to a multitude of assists being called. That's going to be great against some teams, and be a problem against others. IMO, that's not a problem, it's simply how games like this work. You don't use heavy AoE teams against counter-attacking teams like CLS or Phoenix for the same reason. And this isn't some broken mechanic that is causing Jawas to take down every team in the game just by sitting there taking damage. Most teams obliterate them without breaking a sweat. Geonosians are one such team that this works against.
Again, I don't see a problem here. "YKMisfit;c-1917358" wrote:
"ThunderGun;c-1917347" wrote:
"YKMisfit;c-1917339" wrote:
If people want to build up Jawas just to take down Geonosians, I don't see how that's any different than farming Troopers to beat Nightsisters. In fact, it's better because right now, countering Geonosians is pretty much the ONLY thing Jawas are useful at. It's nice that they finally have some reason to be in this game again.
Troopers can't sit there, do nothing while take a beating, and then win. That is the problem with Jawas vs Geos. Doesn't really matter if you like the fact this is happening.. there appears to be an issue with the fact so many thermals can pile on so quickly. I see lots of guild members throwing gear at Jawas so we need some dev communication now so we know whether they feel this is okay or if they plan to make a change. The longer this goes on the more people are going to be extremely angry if they decide it needs to change.
Nest can sit there, do nothing and win against a lot of teams for the same reason. Wampa pretty much does it to Phoenix too. Geos are a team that don't hit hard, but they hit often due to a multitude of assists being called. That's going to be great against some teams, and be a problem against others. IMO, that's not a problem, it's simply how games like this work. You don't use heavy AoE teams against counter-attacking teams like CLS or Phoenix for the same reason. And this isn't some broken mechanic that is causing Jawas to take down every team in the game just by sitting there taking damage. Most teams obliterate them without breaking a sweat. Geonosians are one such team that this works against.
Again, I don't see a problem here.
The problem is that the Jawa Scavenger ability should be applying (if the 50% chance lands every time) 1 single detonator onto a Geo that makes one single attack against a Jawa. However what is happening is that when all 6 Geos attack a single Jawa a single time instead of each Geo ending up with a maximum of 1 detonator each they are in fact ending up with up to 6 detonators each, something that should only be possible if each Geo had done damage to a Jawa on 6 separate occasions and not just once.
THAT is a problem, clear and obvious- Soft counter only. Rate of failure is high
- Persimius6 years agoSeasoned Ace1. This is not gauranteed to work
2. Geos aren't meant to be a defense team anyway
3. If you do run up against someone with Geos on defense, while it is a good way to use otherwise awful and useless characters, you will not get full banners
If we think it's a bug, someone should post to Answers, but it's so low impact even if it is a bug that it may never get fixed. - NotRealUltra6 years agoLegend
"crzydroid;c-1917132" wrote:
I think given how there is multiple interpretations CG has the leeway to change the way Scavenger works even if this is WAI
The ability says, "Whenever a Jawa ally takes damage, 50% chance to place a Thermal Detonator on the attacking enemy..."
So it triggers one detonator chance for each of the hits. So I guess the bug is how it counts enemies. I feel like there are 3 valid ways to read this: Character with turn gets six, each character who hit gets one, or each character gets 6.
There's also the question of whether people think the 50% check is working.
ETA: Though I say I think each character getting six is a potentially valid reading, I also feel it's a huge stretch if they ever intended it to work that way, at least after reworking thermal mechanics. - Krjst0ff6 years agoNew AceAny devs care to chime in and at least confirm if this is WAI or not?
I would like to know if my latest investment in the geos has just been killed by undergeared, low level, totally outdated and otherwise irrelevant Jawas.
@CG_SBCrumb @CG_Carrie - kiar14046 years agoNew Spectator
"JDK82;c-1916997" wrote:
I think the fault is that 6 Geos attack - 6 times chance to place a detonator ... maybe the result is 3.
Its seems very buggy.
Jawa scavengers ability says: whenever a jawa ally takes damage a 50% chance of applying a detonator.
How than does it come that one geo multi assist attacks are applied way too much detonators?
Now 3 detonators are placed ON EACH attacker/assist ... no each attacker/assist gets his "individual" detonator ... maybe has something to do with the hive-thing.
Bug or WAI ... don't know ... I think bug.
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