6 years ago
Jedi Consular - Rework Ideas
Hello to all,
Alongside our Clone Sergeant Rework, posting another one for the first free (currently trash) character we receive in game, Jedi Consular. Jedi Consulars were more proficient in the force rather than their fighting abillities and they fashion a Green Lightsaber as an indication. They are wise and meditate a lot and use the force more proficiently compared to other Jedi. When the Clone Wars began, they were mostly ushered into the war as Jedi Generals and had to balance the peace and war throughout the war. However, they were also mostly killed by their Clone troopers when order 66 was initiated.
Jedi Consular Rework
1) Lightsaber Strike (Basic Abillity) /Omega/
Deal physical damage to target, reduce the cooldown of all abillities by 1 and gain 7.5% turn meter for each other Jedi or Galactic Republic ally.
2) Jedi Healing (Special Abillity) /Omega/ CD:3
Jedi Consular dispells all debuffs from himself and all allies recover health equal to 50% of Jedi Consular's maximum health and gain Defence Up for 2 turns. Jedi Consular gains 35% turn meter and Foresight for 2 turns.
3) Attack as Defence (Special Abillity) /Omega/ CD:3
Deal special damage to target and recover health equal to the damage dealt. Then, remove 50% turn meter if at full health. This attack ignores Defence.
4) Peace within the Force (Unique Abillity) /Omega/ - NEW ABILITY
Jedi Consular has +30% Critical Avoidance and +30% Tenacity. In addition, he gains Stealth for 1 turn and grants 40% turn meter to the ally with the least turn meter whenever he casts a special abillity.
Base Stat Changes:
Base Speed increased by 12.
Base Health increased by 15%
Base Protection increased by 15%
Description: Well-rounded Jedi healer that effectively gains and grants turn meter to allies