Forum Discussion
MasterSeedy
8 years agoNew Ace
I like a lot of what you did with Mace, but I also have some suggestions there. You wrote:
He's supposed to be good at turning the enemies' strengths against them, so I get where you're going with this. I tend to think it is too powerful, however. Also, I don't think that all the other enemies should be relevant to the TM bump: Mace was said to be a master of lightsaber dueling, not multi-enemy wars. As you've noted, that's more Plo and Kitt Fisto's realm.
So what if this was revised to read something like this:
So if you'll note: instead of applying expose, I simply applied bonus damage to the Smite attack. This makes it impossible to resist and instantaneous (so it can't be dispelled before it has its effect). In exchange, the damage is lessened to 10% of Max health. This makes it similar to Rex's Subdue at its basic level. It does not get better bonus damage at the Omega level BUT Rex doesn't dispel all buffs and reverse the ones with a corresponding negative status effect. (Also I tweaked the wording so if Mace dispels a buff that does not have a corresponding debuff, he still gets his bonuses: the way you wrote it made it sound like those happened only if an effect was reversed, and not just when an effect is dispelled.)
This version of Smite allows you to grant an AoE party buff if there are no positive status effects to dispel, making it useful against squads that don't rely on buffs (like Sith), but it retains its primary function as a crippling dispel as the advantages of using it against a buffed target are much greater. In this version of Smite, the CoolDown would actually start at 6, but would be reduced to 5 along the way. Since he reduces the Smite cooldown whenever he counters a counter-attacker, the cool down is effectively 3 even when it starts at 6 if he is attacking counter-attackers. However, since it is also reduced by calls to assist and whenever Mace counter-attacks (such as under an Ima-Gun Di lead), it is possible in theory to attack with smite, reduce cool down when counter-attacked, then reduce it again when called to assist, then reduce it again when counter-attacking under I-GD. Ultimately, it is possible with DoTs, Assists, counter-counter attacks, etc. to actually Smite every single turn. Mace would then be a bit like an Anti-Zylo, but it's not nearly as reliable, he doesn't have as many specials to choose from
Note that even though Mace has no AoE it is possible for multiple attackers to counter on Mace's turn. This happens with characters like Echo and Gar Saxon. When that happens, Mace obviously attacks BOTH (or all) enemies that attacked him. In these circumstances, Vapaad reduces the CoolDown of Smite once for each bonus attack, usually that's only two. The bonus attack not being countered is to prevent infinite loops - he's already being countered, that's how he sneaks in the extra damage.
Also note: Mace performs his counter-counter whether he takes damage or not. This is not a counter-attack in the normal sense, where a counter-attack only triggers when a blow actually lands on a character.
Vapaad:
The +35% accuracy is a reflection of his exceptional dueling ability and directly counters the +35% dodge Sidius has against Jedi. Of course, Sid will still dodge Mace when on a +Dodge% team or when he has EvasionUP. It's not immunity to dodge, but it reflects Mace's relentless focus on his opponent and his legendary skills with his lightsaber.
The +35% dodge vs. Assists is his way of getting the allies of his enemy out of the way to continue to focus on his chosen opponent.
The +35% Deflect vs Special damage reflects how he deflected Sidius' force lightning.
The response to Thermal Detonators and DoTs was a matter of thinking about how you would resolve that damage under your original language where Mace debuffed and damaged "the attacker" "whenever Mace takes damage". Obviously sometimes Mace takes damage when there is no attacker. What then? The OffenseUP bonus. Since he can't reduce his cool down by counterattacking against this damage, he gets the Cooldown reduction automatically without counterattacking anyone.
Although I grant a lot of new advantages through Vapaad, his counter-attacks are much more limited. He does not counter normal attacks against him. He only counters a counter-attacker. This makes him a great counter to Dooku, just as the the +35% accuracy makes him more effective against the only other Sith lord of his era: Sidius.
Taking 10% Max Health AND being Exposed every time you attack = 30% Max Health damage every time a DS toon attacks Mace. I thought this was too much, especially on top of reversing buffs. Really, if you think about it it's just monstrous. But the way he massively increases his damage when using Smite against buffed enemies and OffenseUP whenever taking DoT (which means all the time against Sith - permanently against Zader) is going to make him a feared attacker in a way that he's definitely not now.
Because I'm using a different mechanic for reducing the Cooldown of Smite, this requires a change to Mace's basic. But I can tie it in to the Vapaad anti-dodge capabilities:
This reflects Mace's ability to control the battle field and, ultimately, to corner his enemies, giving them nowhere to run (as he did against Sidius). You are very unlikely to dodge Mace's attacks, but if you do, it's only because you were willing to be forced out of attacking position in order to avoid the blow. He won't always Expose you, but if he does his blows are positively crippling.
This is a somewhat weaker kit than you proposed, but only because losing 30% Max Health every time you attack Mace is just plain OP. It's still a very nasty skill set and it quite closely reflects what we saw Mace do in the movies. I hope this preserves the spirit of what you wrote & that you like it. I tried to keep close to your core concepts, and clearly you did a lot of good work even if i disagreed on what should happen when makes takes damage.
Thanks for reading!
Smite (SPECIAL)
Expose and deal Physical Damage to target enemy. Reverse all Positive Status Effects on the target. If any Effects were Reversed, Mace Windu and a random ally gain Critical Chance Up. Mace Windu gains 15% Turn Meter for each buffed enemy and his next attack deals 60% more Damage
(Cooldown 3)
Vapaad (UNIQUE)
Whenever Mace is damaged, there is a 60% chance the attacking enemy has all buffs reversed. Dark Side enemies receive Damage equal to 10% of their Max Health and are Exposed for 2 turns.
He's supposed to be good at turning the enemies' strengths against them, so I get where you're going with this. I tend to think it is too powerful, however. Also, I don't think that all the other enemies should be relevant to the TM bump: Mace was said to be a master of lightsaber dueling, not multi-enemy wars. As you've noted, that's more Plo and Kitt Fisto's realm.
So what if this was revised to read something like this:
Smite (SPECIAL)
Deal Physical Damage to target enemy plus bonus damage equal to 10% of the target's Max Health. Dispel all Positive Status Effects on the target and apply the corresponding negative status effect if one exists. Mace Windu gains 20% Turn Meter for each buff reversed. If any positive status effects were dispelled, apply Evasion Down to the target and Mace's next attack deals +20% damage for each debuff on the target.
If no positive status effects were dispelled, grant all allies Critical Chance UP for 3 turns.
(Cooldown 5)
Vapaad (UNIQUE)
Mace Windu gains +35% accuracy against all enemies and gains +35% Dodge against all Assist attacks and +35% Deflect against all Special Damage (these dodge/deflect bonuses do not stack with each other). When attacking Exposed enemies, Mace Windu gains +50% Potency.
Whenever Mace suffers DoT or Thermal Detonator damage on his turn, he gains OffenseUP until the end of his turn and reduces the cool down of Smite by 1. This cannot trigger more than once per turn.
Whenever Mace is attacked on his turn, there is a 60% chance the attacking enemy has all buffs dispelled. This dispel, if it occurs, happens before damage is applied but after it is determined whether or not the attack hit Mace. Each buff that was dispelled has a 50% chance of applying the reverse effect to the attacker. If Mace was buffed when attacked during his turn, Mace attacks again after the attack on Mace is resolved. This bonus attack cannot be countered and deals +25% damage and an additional +25% damage to Dark Side enemies.
When Mace Attacks out of turn, he does +25% damage and reduces the Cooldown of Smite by 1.
So if you'll note: instead of applying expose, I simply applied bonus damage to the Smite attack. This makes it impossible to resist and instantaneous (so it can't be dispelled before it has its effect). In exchange, the damage is lessened to 10% of Max health. This makes it similar to Rex's Subdue at its basic level. It does not get better bonus damage at the Omega level BUT Rex doesn't dispel all buffs and reverse the ones with a corresponding negative status effect. (Also I tweaked the wording so if Mace dispels a buff that does not have a corresponding debuff, he still gets his bonuses: the way you wrote it made it sound like those happened only if an effect was reversed, and not just when an effect is dispelled.)
This version of Smite allows you to grant an AoE party buff if there are no positive status effects to dispel, making it useful against squads that don't rely on buffs (like Sith), but it retains its primary function as a crippling dispel as the advantages of using it against a buffed target are much greater. In this version of Smite, the CoolDown would actually start at 6, but would be reduced to 5 along the way. Since he reduces the Smite cooldown whenever he counters a counter-attacker, the cool down is effectively 3 even when it starts at 6 if he is attacking counter-attackers. However, since it is also reduced by calls to assist and whenever Mace counter-attacks (such as under an Ima-Gun Di lead), it is possible in theory to attack with smite, reduce cool down when counter-attacked, then reduce it again when called to assist, then reduce it again when counter-attacking under I-GD. Ultimately, it is possible with DoTs, Assists, counter-counter attacks, etc. to actually Smite every single turn. Mace would then be a bit like an Anti-Zylo, but it's not nearly as reliable, he doesn't have as many specials to choose from
Note that even though Mace has no AoE it is possible for multiple attackers to counter on Mace's turn. This happens with characters like Echo and Gar Saxon. When that happens, Mace obviously attacks BOTH (or all) enemies that attacked him. In these circumstances, Vapaad reduces the CoolDown of Smite once for each bonus attack, usually that's only two. The bonus attack not being countered is to prevent infinite loops - he's already being countered, that's how he sneaks in the extra damage.
Also note: Mace performs his counter-counter whether he takes damage or not. This is not a counter-attack in the normal sense, where a counter-attack only triggers when a blow actually lands on a character.
Vapaad:
The +35% accuracy is a reflection of his exceptional dueling ability and directly counters the +35% dodge Sidius has against Jedi. Of course, Sid will still dodge Mace when on a +Dodge% team or when he has EvasionUP. It's not immunity to dodge, but it reflects Mace's relentless focus on his opponent and his legendary skills with his lightsaber.
The +35% dodge vs. Assists is his way of getting the allies of his enemy out of the way to continue to focus on his chosen opponent.
The +35% Deflect vs Special damage reflects how he deflected Sidius' force lightning.
The response to Thermal Detonators and DoTs was a matter of thinking about how you would resolve that damage under your original language where Mace debuffed and damaged "the attacker" "whenever Mace takes damage". Obviously sometimes Mace takes damage when there is no attacker. What then? The OffenseUP bonus. Since he can't reduce his cool down by counterattacking against this damage, he gets the Cooldown reduction automatically without counterattacking anyone.
Although I grant a lot of new advantages through Vapaad, his counter-attacks are much more limited. He does not counter normal attacks against him. He only counters a counter-attacker. This makes him a great counter to Dooku, just as the the +35% accuracy makes him more effective against the only other Sith lord of his era: Sidius.
Taking 10% Max Health AND being Exposed every time you attack = 30% Max Health damage every time a DS toon attacks Mace. I thought this was too much, especially on top of reversing buffs. Really, if you think about it it's just monstrous. But the way he massively increases his damage when using Smite against buffed enemies and OffenseUP whenever taking DoT (which means all the time against Sith - permanently against Zader) is going to make him a feared attacker in a way that he's definitely not now.
Because I'm using a different mechanic for reducing the Cooldown of Smite, this requires a change to Mace's basic. But I can tie it in to the Vapaad anti-dodge capabilities:
Invincible Assault (BASIC)
Deal Physical Damage to target enemy and apply SpeedDown for 2 turns. On a Critical Hit and whenever striking a Stunned opponent, Expose the target with a 60% chance to Expose an additional random enemy. If the target of this attack was already Exposed and Mace's attack lands, apply Stun and do not apply Speed Down.
If the target of this attack successfully dodges, Reduce TM by 100%. This TM reduction cannot be resisted.
This reflects Mace's ability to control the battle field and, ultimately, to corner his enemies, giving them nowhere to run (as he did against Sidius). You are very unlikely to dodge Mace's attacks, but if you do, it's only because you were willing to be forced out of attacking position in order to avoid the blow. He won't always Expose you, but if he does his blows are positively crippling.
This is a somewhat weaker kit than you proposed, but only because losing 30% Max Health every time you attack Mace is just plain OP. It's still a very nasty skill set and it quite closely reflects what we saw Mace do in the movies. I hope this preserves the spirit of what you wrote & that you like it. I tried to keep close to your core concepts, and clearly you did a lot of good work even if i disagreed on what should happen when makes takes damage.
Thanks for reading!
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