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8 years ago
"MasterSeedy;c-1078986" wrote:
Mace was said to be a master of lightsaber dueling, not multi-enemy wars. As you've noted, that's more Plo and Kitt Fisto's realm.
You're incorrect there. Mace windu has destroyed entire armies of droids with his bare hands alone.
On a side note i like these rework as it's actually in the same vain as the one I wrote, except toned down.
Lore: Mace Windu is a master Jedi who is second to none in martial combat. He is, down to his core, a warrior, engaging his opponents with a ferocity that is rarely seen amongst the Jedi and he has dedicated his whole life to the betterment of this.
As of this, He relies more on personal strength and skill over grand strategy and concert with his allies.
He created a new variation of form Vii alongside Sora Bulq, Vaapad.
This adaptation of the purely physical form, juyo, was designed to be a protective measure against his own perceived weakness, his enjoyment of a fight. It was designed to safeguard him against the temptations of darkness.
Explained as being a state of mind rather than just a fighting style, Vapaad creates a loop of energy between the user and their opponent. Absorbing the attackers power and reflecting it back upon them, this is applicable with both physical power and force use. Whilst using this form Windu's power becomes directly proportionate to that of his opponent, the more power they throw against him, the stronger he becomes.
(If we look at the battle between Mace and Sidius we will see a prime example of this, the redirection of force lighting)
This is both the strength and weakness of this the form. As fighting a weaker opponent would be detrimental to its strength. Though he compensated for this by merging in his mastery of the other forms into his use of Vapaad, including his near impenetrable use of soresu, the perfect balance between offence and defence.
The strength of Vapaad stems from focus and passion, not calm and clarity. Thus the form came with a cautionary warning by the Jedi that use of Vaapad led the user perilously close to the dark side.
Because of all this, Mace Windu's competence on the battle field is considerably beyond even the greatest Masters of the order, he has single handedly destroyed entire armies of opponents with ease and has best all but the greatest duellists using nothing but his combative strength alone.
The rework As with most, I want to reflect the characters lore into their rework; and since mace windu is a very well known and powerful Jedi, I want him to be unique beyond most.
I'll try to explain each skill as best as I can in the most simplest form, as I usually have a habit of confusing the readers. So let's get cracking.
Invincible Assault – Deal Physical damage to target enemy and Reduce the cooldown of smite by 1.
Mace Gains all positive and negative status effects the target has, then inflicts the opposite of each positive buff plus each negative effect he has onto the target enemy.
Both effects last two turns and cannot be resisted or prevented.
Omega: If the target was exposed Mace gains 10% turn meter per buff received and 5% per negative effect inflicted on the target.
(See additional information)
Smite – Deal Special damage to the target enemy and inflict all negative effects mace currently has, then reverse all positive effects on the target.
If the target is exposed, deal 50% more damage (including expose) for each status effect inflicted and reversed and then spread them all to each other enemy and himself for two turns.
If this attack kills the target, all positive and negative effects are removed from mace and he gains 100% turn meter.
This attack and its effects cannot be evaded or resisted.
6 turn cooldown.
(See additional information)
(Unique)Vaapad - Mace windu has 75% resilience to negative effects and 50% resilience to positive effects. He cannot resist negative effects and cannot be cleansed or dispelled by any means.
At the start of each of his turns, Mace will expose a random enemy, all taunting enemies and will expose an additional enemy for each buff he has. These effects cannot be resisted and last until his turn ends.
In addition If Mace has any protection remaining, he deals 50% more damage. If he does not, he recovers Protection equal to 60% of the damage dealt.
see additional information
(Leader)strengthened resolve – Jedi Allies gain 50% resilience to negative effects and deal 30% increased damage if they have protection remaining, if they do not they recover protection equal to 30% of the damage dealt.
In addition, At the start of each allies turn there is a 50% chance to inflict expose on a random enemy per negative effect on each ally until the end of their turn.
Additional information
*Effects taken via invincible assault bypass buff immunity. Mace cannot stun himself in this manner.
*All effects of invincible assault and smite include stackable effects.
E.g. if the enemy has three dot effects, mace steals three dot effects and then reapplies three dot effects, not apply three more dot effects. If mace has 4 dot effects, or 3 dots and 1 healing over time, he would refresh three and inflict another dot effect.
*in invincible assaults case, inflicting three dot effects would grant him 15% turn meter.
*in smites case, inflicting multiple dot effects will count toward the bonus damage calculation. This remains true even if they were only refreshed.
*resilience reduces the effectiveness of positive and negative effects.
For example, offence down on mace will reduce his offence by 12.5% and his leader ability would cause his allies to have 25% less offence.
*strengthened resolve works in an additive fashion. If your allies have 2 negative effects. One enemy will definitely be exposed. If they have 4, two enemies will definitely be expose. This continues up until all enemies are exposed with 10 debuffs across your team.
Brief AI changes:
-Mace should always attack an exposed enemy, with little exceptions. Most of those revolve around the use of his smite ability. The only other reason to ignore an exposed enemy would be if a high priority target is within the kill range of his basic attack. (Of course if you really want to go in depth this would vary depending on how much turn meter the priority target has and whether or not an ally could attack him before the target reaches 100%, but I have no idea how the developers AI system works mechanically.)
-The use of smite should be calculated a few ways;
If a high priority target has a lot of buffs, it's used. And will ignore exposed enemies.
If a high priority target is within its kill range, it's used. This may also ignore exposed enemies.
If mace has no protection it has a higher priority than his basic attack, using the above calculations for target selection.
I'm sure there would be considerably more ai changes necessary.
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