Jedi Master Cere Junda Character Kit Concept
Inspiration: We need more reps from 'Jedi Survivor'
Unit Name: Jedi Master Cere Junda
Relic Amplifier: Archive Text
Affiliation: Light Side, Support
Tags: Leader, Jedi
Attacks and Abilities
Basic: Defensive Offense
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. The weakest Jedi ally is granted Protection Up (25%) and Tenacity Up for 2 turns. If Jedi Knight Cal Kestis is present, he gains these bonuses and a stack of Impetuous.
Special 1: Inspired Defence (Cooldown: 4)
Jedi Master Cere Junda and the weakest Jedi ally gain Damage Immunity for 2 turns, which can't be Dispelled. Then, all other Jedi allies gain +25% Max Health, Protection and Tenacity for 2 turns.
Special 2: Only Grown Stronger (Cooldown: 5)
Deal Special damage to all enemies. This attack deals double damage against the healthiest enemy and the enemy leader, tripled if the enemy is a Sith or Empire unit. This ability starts on Cooldown.
Leader: Guide through the Darkness
All Jedi allies gain +25% Evasion, Tenacity and Agility, and +25 Speed; this is doubled for non-Galactic Republic Jedi allies, who also start the battle with Damage Immunity for 1 turn.
While in Territory Wars: All Jedi allies gain +50% Evasion, Tenacity and Agility, and +50 Speed; this is doubled for non-Galactic Republic Jedi allies, who also start the battle with Damage Immunity and Instant Defeat Immunity for 1 turn. All Jedi allies are immune to Cooldown Manipulation.
Unique: We Shall See
Jedi Master Cere Junda is immune to Fear, Stun, Ability Block and Cooldown Manipulation.
When another non-Galactic Republic Jedi ally is Critically Hit, Jedi Master Cere Junda gains +2% Max Health and Protection (stacking) until the end of the encounter.
If Jedi Knight Cal Kestis, Eno Cordova or Merrin, the Desert Ghost, are present, they also gain these bonuses.