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StitchagoFTW's avatar
7 years ago

Jedi Master Luke Skywalker

Jedi Master Luke Skywalker, Light Side, Jedi, Tank, Resistance

Call for Peace: Deal physical damage to the target enemy and stun them for a turn.

Daybreak: Deal special damage to all enemies and inflict Offense Down for three turns. ( Cooldown: 3 )

Real or Not: All allies gain Tenacity up for three turns and 40% Evasiveness for three turns. ( Cooldown: 3 )

The New Order: Whenever a Resistance ally is below 20% health,
Jedi Master Luke gains Taunt for three turns.

Find a New Way: Luke has has -10% accuracy but whenever Luke misses an attack, he gains Offense up for Three turns.
  • "Salatious_Scrum;c-1601699" wrote:
    Here’s a better one:

    Jedi Master Luke Skywalker, Light Side, Jedi, Support

    (BASIC) Strike Down: Deal Physical damage with a 70% chance to inflict offense down. If no debuff is applied, inflict daze on enemy for 1 turn.

    (SPECIAL) Master’s Teachings: Target Ally gains Offense Up, Critical Damage Up, Speed Up, and Foresight. Then, call that ally to assist in an attack that does 50% more damage to Sith/First Order enemies. (Cooldown: 3)

    (SPECIAL) Peace and Purpose: Gain the indespellable buff . Can only be used once per encounter. (Cooldown: 12)

    : Taunts until unit is defeated. Applies Defense Up and Critical Hit Immunity to Jedi Master Luke. Upon unit’s defeat, all allies have all debuffs removed. Resistance/Jedi allies also gain Speed Up and Evasion Up.

    (UNIQUE) Solitude: Every time an ally uses a special ability that does not do damage, Luke has a 35% chance to gain reduce cooldown on “Peace and Purpose”. This chance is doubled if Jedi Training Rey is present.

    (UNIQUE) Last Jedi: If Luke is the only Jedi on the field, he gains +30 Speed.


    Remember, this should be more powerful than CLS.