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2 years ago
Dagan Gera
Note: I would think Dagan Gera should be a more hard-earned Journey character like the Grand Inquisitor (but also, the Grand Inquisitor having greater requirements and being more powerful than Jedi Knight Cal is ridiculous).
Description:
“I Am Free” (Unique); Dagan Gera gains 25% Max Health and 15% Defense for each defeated ally or empty ally slot. Additionally, whenever an enemy becomes Staggered Dagan has an 80% chance to use “Sever the Past” against them. If Dagan is the only active ally at the start of battle, he gains 50% Turn Meter. Dagan has +20% Health Steal and gains bonus Offense equal to 20% of his current Potency.
“{WIP: Powerful Illusions}” (Unique); Dagan Gera gains +15% Critical Chance, +25% Potency, and +15 Speed for each Jedi enemy. If there are no Jedi enemies at the start of battle, Dagan gains these bonuses for each Empire and Unaligned Force User enemy instead.
Whenever Dagan Gera uses the special ability “Tanalorr is Mine,” all enemies are inflicted with 1 stack of Confusion for 2 turns. Dagan’s Force Projections have +50% Offense and +25% Speed.
Omicron Upgrade: Dagan Gera gains the unique ability "Tanalorr is Mine" regardless of whether Cal Kestis is on the enemy team. Whenever Dagan Gera uses the special ability "Tanalorr is Mine," all enemies are inflicted with two stacks of Confusion and Daze for 2 turns. Dagan’s Force Projections have +100% Offense and +50% Speed.
“Sever the Past” (Basic); Deal Physical Damage 4 times to the target enemy. If it is Dagan’s turn, inflict Stagger for 1 turn. Then, he gains 8% turn-meter for each defeated ally or vacant ally slot and each active Jedi enemy, halved when attacking out of turn. If Dagan is the only active ally, gain Offense Up for 2 turns. If there are any Jedi enemies, gain Defense Penetration Up for 2 turns.
“Is That All?” (Special); Cooldown of 3; Deal Special Damage to the target enemy and inflict Ability Block and Offense Down for 2 turns. Stun a random enemy that is neither Jedi nor Sith for 1 turn and dispel all debuffs from Dagan Gera. This attack has +35% Potency and cannot be countered or evaded.
“Witness True Power” (Special); Cooldown of 4; Deal Physical Damage to the target enemy, then Special Damage to all enemies. Expose up to 3 random enemies for 2 turns and gain Critical Hit Immunity for 2 turns. If the target enemy is a Jedi, they suffer 35% more damage from each attack, and all Jedi enemies are inflicted with Marked for 2 turns.
“Tanalorr Is Mine” (Special); Cooldown of 6; This ability starts on cooldown and may only be used if any Cal Kestis is an active enemy. Summon up to 3 Force Projections to available slots and grant them Taunt for 2 turns.
While any Force Projections are active, Dagan gains the following effects.
Dagan’s Speed is set to 0.
Dagan has +10% Evasion and cannot be Critically Hit.
Dagan has +50% Defense and Tenacity.
Dagan gains +10% Critical Damage (stacking) per enemy turn that Dagan Gera is not damaged.
If Dagan Gera is Critically Hit while any Force Projections are active, Instant Defeat all Force Projections, recover 20% Protection and gain 75% turn-meter.
If Dagan Gera has not been attacked when all Force Projections are defeated, he gains a bonus turn. On this bonus turn, he has +50% Offense and Critical Chance.
Force Projection:
“Summoned” (Unique); { }
“Illusion” (Unique); The Force Projection is Immune to Instant Defeat Immunity and Instantly Defeats itself at the end of its 3rd turn or when Dagan Gera is defeated. For each other Force Projection, lose 5% Speed but gain +5% Evasion and +10% Offense.
“{insert name}” (Basic); Deal Special Damage to the target enemy and inflict Speed Down for 2 turns.
“{insert name}” (Special); Cooldown of 2; This ability starts on cooldown. Deal Special Damage to the target enemy 3 times and inflict Stagger for 1 turn.
This one's in need of some finetuning.
Edited and revised taking inspiration from @rdtfjgyjgvm's suggestions.
Note: I would think Dagan Gera should be a more hard-earned Journey character like the Grand Inquisitor (but also, the Grand Inquisitor having greater requirements and being more powerful than Jedi Knight Cal is ridiculous).
Description:
“I Am Free” (Unique); Dagan Gera gains 25% Max Health and 15% Defense for each defeated ally or empty ally slot. Additionally, whenever an enemy becomes Staggered Dagan has an 80% chance to use “Sever the Past” against them. If Dagan is the only active ally at the start of battle, he gains 50% Turn Meter. Dagan has +20% Health Steal and gains bonus Offense equal to 20% of his current Potency.
“{WIP: Powerful Illusions}” (Unique); Dagan Gera gains +15% Critical Chance, +25% Potency, and +15 Speed for each Jedi enemy. If there are no Jedi enemies at the start of battle, Dagan gains these bonuses for each Empire and Unaligned Force User enemy instead.
Whenever Dagan Gera uses the special ability “Tanalorr is Mine,” all enemies are inflicted with 1 stack of Confusion for 2 turns. Dagan’s Force Projections have +50% Offense and +25% Speed.
Omicron Upgrade: Dagan Gera gains the unique ability "Tanalorr is Mine" regardless of whether Cal Kestis is on the enemy team. Whenever Dagan Gera uses the special ability "Tanalorr is Mine," all enemies are inflicted with two stacks of Confusion and Daze for 2 turns. Dagan’s Force Projections have +100% Offense and +50% Speed.
“Sever the Past” (Basic); Deal Physical Damage 4 times to the target enemy. If it is Dagan’s turn, inflict Stagger for 1 turn. Then, he gains 8% turn-meter for each defeated ally or vacant ally slot and each active Jedi enemy, halved when attacking out of turn. If Dagan is the only active ally, gain Offense Up for 2 turns. If there are any Jedi enemies, gain Defense Penetration Up for 2 turns.
“Is That All?” (Special); Cooldown of 3; Deal Special Damage to the target enemy and inflict Ability Block and Offense Down for 2 turns. Stun a random enemy that is neither Jedi nor Sith for 1 turn and dispel all debuffs from Dagan Gera. This attack has +35% Potency and cannot be countered or evaded.
“Witness True Power” (Special); Cooldown of 4; Deal Physical Damage to the target enemy, then Special Damage to all enemies. Expose up to 3 random enemies for 2 turns and gain Critical Hit Immunity for 2 turns. If the target enemy is a Jedi, they suffer 35% more damage from each attack, and all Jedi enemies are inflicted with Marked for 2 turns.
“Tanalorr Is Mine” (Special); Cooldown of 6; This ability starts on cooldown and may only be used if any Cal Kestis is an active enemy. Summon up to 3 Force Projections to available slots and grant them Taunt for 2 turns.
While any Force Projections are active, Dagan gains the following effects.
Dagan’s Speed is set to 0.
Dagan has +10% Evasion and cannot be Critically Hit.
Dagan has +50% Defense and Tenacity.
Dagan gains +10% Critical Damage (stacking) per enemy turn that Dagan Gera is not damaged.
If Dagan Gera is Critically Hit while any Force Projections are active, Instant Defeat all Force Projections, recover 20% Protection and gain 75% turn-meter.
If Dagan Gera has not been attacked when all Force Projections are defeated, he gains a bonus turn. On this bonus turn, he has +50% Offense and Critical Chance.
Force Projection:
“Summoned” (Unique); { }
“Illusion” (Unique); The Force Projection is Immune to Instant Defeat Immunity and Instantly Defeats itself at the end of its 3rd turn or when Dagan Gera is defeated. For each other Force Projection, lose 5% Speed but gain +5% Evasion and +10% Offense.
“{insert name}” (Basic); Deal Special Damage to the target enemy and inflict Speed Down for 2 turns.
“{insert name}” (Special); Cooldown of 2; This ability starts on cooldown. Deal Special Damage to the target enemy 3 times and inflict Stagger for 1 turn.
This one's in need of some finetuning.
Edited and revised taking inspiration from @rdtfjgyjgvm's suggestions.
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