Forum Discussion
2 years ago
Rayvis
Note: I would think Rayvis should be a Journey character like Mando (Beskar) with similar requirements to Jedi Knight Cal. Definitely want to make Rayvis seem almost impossible to kill with kill-restrictions and heal over time, more to the cinematic side of Cal’s visible attempts not to despair at a seemingly unkillable enemy than to the gameplay side where Rayvis just falls over dead if you ask him to.
Description:
“The Gen’Dai” (Unique); Rayvis recovers 2% Health for each buff on him at the start of each turn. Whenever Rayvis is Critically Hit or Critically Hits an enemy, he gains Protection Up (15%, stacking) for 1 turn. Whenever allied Dagan Gera is Critically Hit, Rayvis Taunts for 2 turns and whenever any ally falls below 50% Health he gains Speed Up for 2 turns.
Whenever Rayvis would be defeated by a Basic ability that did not Critically Hit or by an attack that is not targeting Rayvis, his Health is set to 1% but his Max Health is reduced by 10% (stacking to -50% Max Health) for the rest of the encounter. While Rayvis is below 50% Health, he has +10% Offense and Defense for each defeated ally or empty ally slot and +5% Health Steal, Tenacity and Potency for each active enemy.
“Honor-Bound” (Leader); Bedlam Raider allies have +40% Defense and +15% Offense, Defense Penetration and Critical Damage. Droid allies have +15% Potency and Tenacity, doubled for Bedlam Raider Droids. Whenever a Bedlam Raider ally is Critically Hit, they have a 50% chance to gain Defense Up for 2 turns.
“{insert name}” (Basic); Deal Physical Damage to the target enemy and gain 1 stack of Heal Over Time (10%) for 1 turn. On a Critical Hit, instead gain Heal Over Time (10%) for 2 turns and Daze the target enemy for 2 turns. This attack ignores enemy Defense.
“I Owe You Nothing” (Special); Cooldown of 3; Deal Physical Damage to the target enemy and inflict Healing Immunity for 2 turns. If Rayvis is the only active ally or Rayvis and Dagan Gera are the only active allies, also inflict Ability Block and Stagger for 1 turn.
“{insert name}” (Special); Cooldown of _;
This one also needs a lotta work.
Note: I would think Rayvis should be a Journey character like Mando (Beskar) with similar requirements to Jedi Knight Cal. Definitely want to make Rayvis seem almost impossible to kill with kill-restrictions and heal over time, more to the cinematic side of Cal’s visible attempts not to despair at a seemingly unkillable enemy than to the gameplay side where Rayvis just falls over dead if you ask him to.
Description:
“The Gen’Dai” (Unique); Rayvis recovers 2% Health for each buff on him at the start of each turn. Whenever Rayvis is Critically Hit or Critically Hits an enemy, he gains Protection Up (15%, stacking) for 1 turn. Whenever allied Dagan Gera is Critically Hit, Rayvis Taunts for 2 turns and whenever any ally falls below 50% Health he gains Speed Up for 2 turns.
Whenever Rayvis would be defeated by a Basic ability that did not Critically Hit or by an attack that is not targeting Rayvis, his Health is set to 1% but his Max Health is reduced by 10% (stacking to -50% Max Health) for the rest of the encounter. While Rayvis is below 50% Health, he has +10% Offense and Defense for each defeated ally or empty ally slot and +5% Health Steal, Tenacity and Potency for each active enemy.
“Honor-Bound” (Leader); Bedlam Raider allies have +40% Defense and +15% Offense, Defense Penetration and Critical Damage. Droid allies have +15% Potency and Tenacity, doubled for Bedlam Raider Droids. Whenever a Bedlam Raider ally is Critically Hit, they have a 50% chance to gain Defense Up for 2 turns.
“{insert name}” (Basic); Deal Physical Damage to the target enemy and gain 1 stack of Heal Over Time (10%) for 1 turn. On a Critical Hit, instead gain Heal Over Time (10%) for 2 turns and Daze the target enemy for 2 turns. This attack ignores enemy Defense.
“I Owe You Nothing” (Special); Cooldown of 3; Deal Physical Damage to the target enemy and inflict Healing Immunity for 2 turns. If Rayvis is the only active ally or Rayvis and Dagan Gera are the only active allies, also inflict Ability Block and Stagger for 1 turn.
“{insert name}” (Special); Cooldown of _;
This one also needs a lotta work.
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