Forum Discussion
2 years ago
This is mostly for fun, I don't expect it to make its way into the game at all. BUT, with this kit I would also like to petition for a simple resolution to the terrible mistake of not giving Jedi Knight Cal Kestis at least the Rebel tag, being as much a Rebel as anyone else, more so than characters like say, Stormtrooper Han (who everyone knows hadn’t joined the cause yet... and he's not the only one... just saying…). But anyway, back to the actual kit, lol
Cal Kestis (Fallen)
Description: {This is Cal Kestis when he turns to the Dark Side during the Jedi: Survivor story’s climax and his vengeful pursuits of Bode across Jedha, Nova Garon and Tanalorr. I’m uncertain whether he should have the Dark Side or Light Side tag or whether he should be Jedi or Unaligned Force User but otherwise am fairly comfortable with everything and how the kit came out}
“Embrace The Darkness” (Unique); At the start of each encounter, Stun all enemies for 1 turn. Whenever any ally is defeated, Cal Kestis (Fallen) gains 3 stacks of Anguish and whenever he loses all Protection or falls below 40% Health he gains 1 stack. For every stack of Anguish on Cal Kestis (Fallen), he gains 5% turn-meter whenever an enemy that has defeated an ally this encounter takes their turn. Whenever Cal Kestis (Fallen) takes damage, he gains +10% Defense Penetration and Critical Damage (stacking) until the end of his next turn.
At 2 stacks of Anguish, Cal Kestis (Fallen) has +25% Critical Damage and attacks that score a Critical Hit have +25% Potency. Additionally, he is Immune to Stun and Fear.
At 3 stacks of Anguish, Cal Kestis (Fallen) ignores enemy Protection.
At 5 stacks of Anguish, Cal Kestis (Fallen) always scores a Critical Hit when able.
Zeta Upgrade: At the start of each encounter, Stun all enemies for 2 turns. At 3 stacks of Anguish, Cal Kestis (Fallen) ignores enemy Protection and dispels all buffs from enemies at the start of his turn. At 5 stacks of Anguish, Cal Kestis (Fallen) always scores a Critical Hit when able and he is reduced to 1% Health instead of being defeated (once per encounter).
“{insert name}” (Basic); Deal Special Damage to the target enemy and a random other enemy. These attacks cannot be countered, and the target enemy is inflicted with Healing Immunity for 2 turns. Gain 10% turn-meter for each active enemy.
Omicron Upgrade: While in Territory Battles, if Cal Kestis (Fallen) has 3 or more stacks of Anguish, instead (of turn-meter gain per enemy) gain a bonus turn. This attack deals double damage and reduces his cooldowns by 1 if Cal Kestis (Fallen) has 5 stacks of Anguish.
“Crimson Storm” (Special); Cooldown of 3; Deal Special Damage to all enemies. This attack deals 50% more damage for each stack of Anguish and removes 40% turn-meter from all enemies, removing double the turn-meter from Critically Hit enemies. Cal Kestis (Fallen) gains 10% of the total turn-meter removed. Then, lose 1 stack of Anguish.
This attack can’t be used unless Cal Kestis (Fallen) has Anguish.
Zeta Upgrade: This attack deals an additional 50% more damage for each stack of Anguish.
Omicron: while in Territory Battles, this attack cannot be evaded, ignores enemy Defense, and inflicts Tenacity Down and Defense Down for 2 turns on all enemies, which cannot be Resisted.
“Dark Grasp” (Special); Cooldown of 4; Deal Special Damage to the target enemy, remove 100% turn-meter from them and Stun them for 1 turn. Then, increase their cooldowns by 1 and inflict 3 stacks of Damage Over Time for 2 turns. Cal Kestis (Fallen) then gains Critical Damage Up for 2 turns. Then, lose 1 stack of Anguish.
This attack can’t be used unless Cal Kestis (Fallen) has 3 or more stacks of Anguish.
Zeta Upgrade: The application of each negative effect from this ability gains 25% bonus Potency for each of the negative effects the target enemy resists this turn.
Cal Kestis (Fallen)
Description: {This is Cal Kestis when he turns to the Dark Side during the Jedi: Survivor story’s climax and his vengeful pursuits of Bode across Jedha, Nova Garon and Tanalorr. I’m uncertain whether he should have the Dark Side or Light Side tag or whether he should be Jedi or Unaligned Force User but otherwise am fairly comfortable with everything and how the kit came out}
“Embrace The Darkness” (Unique); At the start of each encounter, Stun all enemies for 1 turn. Whenever any ally is defeated, Cal Kestis (Fallen) gains 3 stacks of Anguish and whenever he loses all Protection or falls below 40% Health he gains 1 stack. For every stack of Anguish on Cal Kestis (Fallen), he gains 5% turn-meter whenever an enemy that has defeated an ally this encounter takes their turn. Whenever Cal Kestis (Fallen) takes damage, he gains +10% Defense Penetration and Critical Damage (stacking) until the end of his next turn.
At 2 stacks of Anguish, Cal Kestis (Fallen) has +25% Critical Damage and attacks that score a Critical Hit have +25% Potency. Additionally, he is Immune to Stun and Fear.
At 3 stacks of Anguish, Cal Kestis (Fallen) ignores enemy Protection.
At 5 stacks of Anguish, Cal Kestis (Fallen) always scores a Critical Hit when able.
Zeta Upgrade: At the start of each encounter, Stun all enemies for 2 turns. At 3 stacks of Anguish, Cal Kestis (Fallen) ignores enemy Protection and dispels all buffs from enemies at the start of his turn. At 5 stacks of Anguish, Cal Kestis (Fallen) always scores a Critical Hit when able and he is reduced to 1% Health instead of being defeated (once per encounter).
“{insert name}” (Basic); Deal Special Damage to the target enemy and a random other enemy. These attacks cannot be countered, and the target enemy is inflicted with Healing Immunity for 2 turns. Gain 10% turn-meter for each active enemy.
Omicron Upgrade: While in Territory Battles, if Cal Kestis (Fallen) has 3 or more stacks of Anguish, instead (of turn-meter gain per enemy) gain a bonus turn. This attack deals double damage and reduces his cooldowns by 1 if Cal Kestis (Fallen) has 5 stacks of Anguish.
“Crimson Storm” (Special); Cooldown of 3; Deal Special Damage to all enemies. This attack deals 50% more damage for each stack of Anguish and removes 40% turn-meter from all enemies, removing double the turn-meter from Critically Hit enemies. Cal Kestis (Fallen) gains 10% of the total turn-meter removed. Then, lose 1 stack of Anguish.
This attack can’t be used unless Cal Kestis (Fallen) has Anguish.
Zeta Upgrade: This attack deals an additional 50% more damage for each stack of Anguish.
Omicron: while in Territory Battles, this attack cannot be evaded, ignores enemy Defense, and inflicts Tenacity Down and Defense Down for 2 turns on all enemies, which cannot be Resisted.
“Dark Grasp” (Special); Cooldown of 4; Deal Special Damage to the target enemy, remove 100% turn-meter from them and Stun them for 1 turn. Then, increase their cooldowns by 1 and inflict 3 stacks of Damage Over Time for 2 turns. Cal Kestis (Fallen) then gains Critical Damage Up for 2 turns. Then, lose 1 stack of Anguish.
This attack can’t be used unless Cal Kestis (Fallen) has 3 or more stacks of Anguish.
Zeta Upgrade: The application of each negative effect from this ability gains 25% bonus Potency for each of the negative effects the target enemy resists this turn.
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