Forum Discussion

UC-mariogsh's avatar
UC-mariogsh
Seasoned Novice
2 years ago

Kit Idea: Revan Reborn (Galactic Legend)

I know this kit has already been done, but I wanted to create my own version of the kit, I studied both kits of both Bastila's and Revan's that we currently have in game, and I think I was able to create a kind unique kit in which you would notice callouts to all those kits previously mentioned, like they all merged together



Unit Name: Revan Reborn
Tags: Neutral, Attacker, Leader, Galactic Legend, Unaligned Force User, Old Republic, Sith Empire
A powerful force user capable of bringing the light and the dark together to overwhelm his enemies

ABILITIES
Basic: (ZETA) Dual Strike
Deal Physical damage to target enemy twice. If the enemy is Light Side, inflict Tenacity Down for 2 turns. If the enemy is Dark Side, inflict Offense Down for 1 turn. Grants Tenacity Up to a random Light Side ally that doesn't have it for 2 turns. Grants Offense Up to a random Dark Side ally that doesn't have it for 1 turn. If this ability is used during Revan Reborn's turn and he is not in the leader slot, he gains 8% Ultimate Charge.

Special 1: (ZETA) Shoking Choke (Cooldown 6)
Deal Special damage to all enemies and inflict shock on them for 2 turns. If the enemy already had shock, deal Special Damage a second time. If Bastila Shan is an ally and there isn't a Bastila Shan (Fallen) on the ally team, all allies and Revan Reborn dispel all debuffs on themselves and grants them Offense, Defense, Speed, Accuracy, Critical Chance Up and Foresight for 2 turns. If Bastila Shan (Fallen) is an ally and there isn't a Bastila Shan on the ally team, dispel all buffs from all enemies and inflict them with Offense, Defense, Speed, Evasion, Critical Damage down and Expose for 2 turns. If Revan Reborn is Redeemed, deal True Damage to target enemy and the effects from this ability can't be evaded or resisted. This attack can't be countered.

Special 2: (ZETA) Tormented Mind (Cooldown 5)
Deal Physical damage to target enemy, inflict daze for 2 turns and loses 30% Turn Meter. All other enemies loses 15% Turn Meter. If target enemy is Light Side, inflict Fear for 1 turn and loses an additional 30% Turn Meter. If target enemy is Dark Side, inflict Ability Block for 2 turns and deal additional damage equal to 15% of target's Max Health. If Revan Reborn is Redeemed, increases the target enemy's cooldown by 1. This attack can't be evaded or resisted.

Leader: (ZETA) Shattered Memories
All allies have +20 Speed, +20% Mastery, +10% Max Health and +10% Max Protection. Light Side allies gain an additional +10 Speed, +10% Tenacity, +10% Offense and 15% Protection Up, which can't be dispelled, doubled for Old Republic. Dark Side allies gain an additional +10% Potency, 15% Critical Damage, 15% Health Steal and 15% Max Health, doubled for Sith Empire. Neutral allies gain both benefits.

Whenever an ally gains a buff, or inflicts a debuff to an enemy on their turn, Revan Reborn gains 1% Ultimate Charge and all allies gain 1% Mastery (stacking) until the end of the encounter

At the start of the battle, if Revan Reborn has no more than one Bastila ally, they are immune to daze, stun and ability block.
If Bastila Shan is an ally, Light Side allies are immune to Buff Immunity. If Bastila Shan (Fallen) is an ally, Dark Side allies are immune to Fear


Unique 1: (ZETA) I'm All Things
While another ally is present, Revan Reborn ignores taunt.
While Revan Reborn is active, Revan Reborn, Old Republic and Sith Empire allies has +8% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense, Critical Damage, Mastery and 30% Defense Penetration. Other allies gain half these bonuses

At the start of each Dark Side ally turn, dispel all Foresight on all enemies, which can't be evaded.
When Revan Reborn uses an ability during their turn, if the target enemy is inflicted with Corrupted Battle Meditation, Fear, or if Revan Reborn has Legendary Battle Meditation, immediately uses Dual Strike.

The first time another Light Side ally would be reduced to 1% Health, if Revan Reborn is active and Jedi Knight Revan is not an ally, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 3 turns, takes a bonus turn, dispel all debuffs on themself and can't be defeated for the rest of the turn.
The first time another Dark Side ally health falls below 50%, it is equalized with the other healthiest ally (excludes Galactic Legends)
While Revan Reborn is in the leader slot, he can also trigger this ability.


If Revan Reborn is not in the leader slot and has no more than one Bastila ally, every time Bastila Shan or Bastila Shan (Fallen) uses an ability on their turn, Revan Reborn gains 5% Ultimate Charge

Unique 2: (ZETA) Galactic Legend
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.

Ultimate: Reborn
Requires 100% Ultimate Charge to activate.

Ultimate Charge: Revan Reborn gains Ultimate Charge whenever:
- An ally gains a buff. (1% Ultimate Charge)
- An ally inflicts a debuff to an enemy on their turn. (1% Ultimate Charge)
- Revan Reborn uses his basic ability on his turn when he is not in the leader slot (8% Ultimate Charge)
- If Bastila Shan or Bastila Shan (Fallen) uses an ability during their turn while Revan Reborn is not in the leader slot (5% Ultimate Charge) and there is no other Bastila present.

Revan Reborn and either Bastila Shan or Bastila Shan (Fallen) gain Redeemed for 3 turns, which can't be copied, dispelled or prevented.

Revan Reborn and either Bastila Shan or Bastila Shan (Fallen) reset the cooldowns of their abilities.

Revan Reborn can't gain Ultimate Charge when he has Redeemed

Redeemed: +35 Speed; whenever an ally with Redeemed uses an ability during their turn, all other allies with Redeemed assist; whenever an ally with Redeemed gains a buff, dispel all debuffs on allies with Redeemed; whenever an ally with Redeemed is damaged by an enemy, all allies with Redeemed gain 15% Turn Meter; whenever an ally with Redeemed is inflicted with a debuff, all allies with Redeemed recover 15% Protection.

--------------------------------------

Frequent Asked Questions that nobody had asked yet, but I think I would address some confusions by addressing them now lol.

Why Unique looks better than Lead? I wanted to create an "all in" of the Revan's uniques on my Revan Reborn kit, the only problem with this, is a big unique obviously, the second problem is that the lead will seem lackluster in comparison, I also considered on splitting the content of the abilities between the Lead and Unique, even doing a zeta swap on what each ability does, but that would ruin the whole point of the name of the abilities and the references done by it, so I decided to make it this way

Why the equalized ability on the unique excludes GL? I don't know about you guys, but every time I use Darth Revan now, I hate I put the zeta on Conqueror now due to the health equalization actually being killing my other healthiest allies (like Malgus or Malak). I would not like to have the health equalization of Revan Reborn happen because a weaker dark side ally got overwhelmed

Why Redeemed only lasts 3 turns instead of "the rest of the battle"? There is absolutely no way we can test our fan kits in game, but I think having a GL with a buff like Redeemed (which already exists in game, in case you didn't know, you can found it on Juhani's omicron) for all the rest of the battle, with all the benefits that brings to the table, would be extremely OP, also, if you make some calculations, basically from his first special and bringing BSF or BS+GMY, you're already making progress up to more or less, 70% of your ultimate, all of this in the first couple of minutes of the battle, so I prefer the buff the be like the "High Ground" of Revan Reborn instead of a full transformation (like JML or SEE)

Why the restrictions of Jedi Knight Revan and both Bastilas on the kit? I don't want people to be using both Bastilas at the same time, that would make the kit even more powerful, so I decided to word the kit to make them work only if you have one of them in the team and the other one is not present, also, this will make the team more flexible about what you would like your GL to do. As of Jedi Knight Revan restriction, I thought Revan Reborn's unique + Savior from JKR would be too much to handle, so I decided to keep JKR out of the picture. However, if you decide to bring him to the battle, Savior will work instead of the paragraph of Revan Reborn's unique which acts like Savior from JKR, the rest of the ability will work as normal

What would you change about the kit? Do you like it?
Put a LOT of effort on it, hopefully was worth it and you enjoy it.
  • Too focused on Bastila Shan. When he was "reborn" there was no Bastila,
    Spoiler
    https://youtu.be/6LrxFsr-CAc

    Basically, Only HK-47 in oner instances and spirit of Mithra Surik behind the scenes
    Spoiler
    https://youtu.be/FraOVtPt59M
    https://youtu.be/sy8Ng4PIeGs

    And I feeel like there is no unique Buff or debuff and mechanic to him so that you'd feel this one is GL
    To say the truth, I feel like you wanted to merge both Revans, but forget Revan is an actual figure. But overall, good try.
  • UC-mariogsh's avatar
    UC-mariogsh
    Seasoned Novice
    "Devian;c-2398666" wrote:
    Too focused on Bastila Shan. When he was "reborn" there was no Bastila,
    Spoiler
    https://youtu.be/6LrxFsr-CAc

    Basically, Only HK-47 in oner instances and spirit of Mithra Surik behind the scenes
    Spoiler
    https://youtu.be/FraOVtPt59M
    https://youtu.be/sy8Ng4PIeGs

    And I feeel like there is no unique Buff or debuff and mechanic to him so that you'd feel this one is GL
    To say the truth, I feel like you wanted to merge both Revans, but forget Revan is an actual figure. But overall, good try.


    You have a point there
    Maybe changing the actual name to something like "Revan Redeemed" would fit the kit more?
  • "mariogsh;c-2398691" wrote:
    "Devian;c-2398666" wrote:
    Too focused on Bastila Shan. When he was "reborn" there was no Bastila,
    Spoiler
    https://youtu.be/6LrxFsr-CAc

    Basically, Only HK-47 in oner instances and spirit of Mithra Surik behind the scenes
    Spoiler
    https://youtu.be/FraOVtPt59M
    https://youtu.be/sy8Ng4PIeGs

    And I feeel like there is no unique Buff or debuff and mechanic to him so that you'd feel this one is GL
    To say the truth, I feel like you wanted to merge both Revans, but forget Revan is an actual figure. But overall, good try.


    You have a point there
    Maybe changing the actual name to something like "Revan Redeemed" would fit the kit more?
    There is a moment of "Combined" Revan like yours - "Ünshackled"/"Master of The Foundry"/"Awakened" etc
    Spoiler
    https://youtu.be/zrUi46siLLQ

    But 1. He is greatly weakend to be GL at this point, and 2 there is no Bastila as well. So if you want to change name/character to this version it's better to change Bastila for HK-47