Devian_Ers
4 years agoSeasoned Ace
Kit ideas: Kotor2 - Lost Jedi, part2: Mira, Bao-Dur, Visas Marr touch-up
This is the 2nd part of Kit suggestions for a Lost Jedi faction
In few different parts I'll try to describe my ideas for their kits as well as few ideas for animations.
Here is 2 part Mira, Bao-Dur, Visas Marr touch-up
1st part here:
UNIT NAME: Mira
ALIGNMENT: Light
CATEGORIES: Lost Jedi, Scoundrel, Bounty Hunter, Unaligned Force User, agility Attacker
Basic: Jab it with a cutter
Special: Fire rocket
Special: Lost Jedi:
Awakened
Unique: Huntress:
Mira's Payout:
________________________________
UNIT NAME: Bao-Dur
ALIGNMENT: Light
CATEGORIES: Lost Jedi, Scoundrel, Old Republic, , strength Attacker
Basic: Remote control
Special: Repulsor fist(cd3)
Special: Lost Jedi:(cd5)
Charged smash:
Unique: Remote Droid:
Leadership (Field Technician)
________________________________
UNIT NAME: Bao-Dur (first version)
ALIGNMENT: Light
CATEGORIES: Lost Jedi, Scoundrel, Old Republic, strength Attacker
Basic: Remote control
Special: Repulsor fist
Special: Lost Jedi:
Charged smash:
Unique: Remote Droid:
Leadership (Field Technician)
________________________________
UNIT NAME: Visas Marr
ALIGNMENT: Light
CATEGORIES: Lost Jedi, Healer, Unaligned Force User
Visas Marr (touch up)
Special: Lost Jedi:
Farsight:
Returned to the Light
Lost Jedi(how Traya described them) where followers of Mithra Surik during events of Kotor2. They were a group of ‘true’ jedi who lost their way in finding guidance through the Force. Despite the fact, that they could be influenced by the dark side and become stronger through it, none were able to embrace Sith teachings and remained good or neutral even in Dark ending. With this I tried to show that even under Sith guidance they can benefit, but most of their synergy lies with Jedi, themselves and of course Meethra – who influences their kits the most.
In few different parts I'll try to describe my ideas for their kits as well as few ideas for animations.
Here is 2 part Mira, Bao-Dur, Visas Marr touch-up
1st part here:
Spoiler
forums.galaxy-of-heroes.starwars.ea.com/discussion/246097/kit-ideas-kotor2-lost-jedi-part1-atton-rand-brianna-and-mical/
UNIT NAME: Mira
ALIGNMENT: Light
CATEGORIES: Lost Jedi, Scoundrel, Bounty Hunter, Unaligned Force User, agility Attacker
Spoiler
She was raised by Mandalorians, learned their way, yet wasn't one of them. She chose to help refugees and veterans of Mandalorian Wars and choose to follow Mithra Surik. In Traya's vision she was described either as huntress - seeking for her enemies, or awakened to the Force - saving lives even in the cost of her own.
Basic: Jab it with a cutter
Spoiler
Inflict expose on target enemy then deal physical damage. If target suffered damage from expose - inflict Vulnerable. Otherwise inflict daze.
*This ability is reference to Mira's quote about ways of hunting*
*This ability is reference to Mira's quote about ways of hunting*
Special: Fire rocket
Spoiler
Deal Physical damage to all enemies and inflict Burning for 2 turns. Inflict Ability Block on target enemy for 2 turns which can't be resisted. If target enemy already suffered from ability block, inflict stun which can’t be evaded.
Special: Lost Jedi:
If Leader is a Jedi, Unaligned Force User or Sith this character also gains special ability
Awakened
Spoiler
Deal true damage to all enemies and inflict blind on them for 1 turn. If Leader is a not a Sith, then equalize current Health percentages of all allies and gran allies protection up (20%) for 2 turns
*Mira throws Lightsaber which results in a flash of light*
*Mira throws Lightsaber which results in a flash of light*
Unique: Huntress:
Spoiler
Each time Mira inflicts debuff, she gains advantage for 1 turn and restores 10% max hp and protection. If leader is sith, Mira gains 1 stack of ferocity for each unique debuff on all enemies.
Mira's Payout:
Spoiler
Whenever Mira receives Rewards from a Contract, or when the leader is Lost Jedi ally, she also gains the following Payout
Payout: inflict daze and ability block on all enemies, which can’ be evaded. Mira gains + 50 speed and +30% Critical Evasion.
Payout: inflict daze and ability block on all enemies, which can’ be evaded. Mira gains + 50 speed and +30% Critical Evasion.
________________________________
UNIT NAME: Bao-Dur
ALIGNMENT: Light
CATEGORIES: Lost Jedi, Scoundrel, Old Republic, , strength Attacker
Spoiler
He served under MeetrSurik during Mandalorian Wars and joined her during kotor2 campaign. Was one of the Lost Jedi and practiced moving meditation despite not knowing it himself. Was talented technician and strong warrior as a 'Jedi'. Bao-Dur was the one responsible of creating and activating Shadow Generator
Basic: Remote control
Spoiler
Cleanse all debuffs on Remote Droid and restore it's 30% of health and protection. Then Remote Droid assists. If Remote droid has cover, call other droid or Lost Jedi ally to assist.
Special: Repulsor fist(cd3)
Spoiler
Call Remote Droid to assist, then target enemy loses remaining protection. If target has less then 50% protection inflict expose.
*Animation: while remote droid attacks enemy, Bao Dur charges to the same target and hit’s it with his hand with blast.*
*Animation: while remote droid attacks enemy, Bao Dur charges to the same target and hit’s it with his hand with blast.*
Special: Lost Jedi:(cd5)
If Leader is a Jedi, Unaligned Force User or Sith this character also gains special ability
Charged smash:
Spoiler
All enemies lose Stealth and take moderate damage. Target Enemy loses all Protection. Dispel all buffs if protection up was removed this way. Inflict blind (if Leader is a Jedi or Light Side UFU), burning (if leader is Lost Jedi) and shock (if Leader is a sith or DS UFU)
Unique: Remote Droid:
This unit is summoned at the start of a battle
This unit taunts for 1 turn whenever he restores full health and can't be defeated while Bao-Dur lives.
Each time this unit's health is lowered to 10% he gains unique ability: cover
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Health and Turn Meter at the end of every turn, which can’t be prevented
While this Unit has no Cover, whenever Bao Dur takes dmg, this unit gains +10% TM and whenever this unit takes dmg, Bao Dur gains +10% TM
basic: deal basic dmg to target enemy and inflict ability block on a critical hit. Deal dmg again if target evaded first shot.
Self-detonation (start on cd): sacrifice this unit to deal dmg to all enemies based on this unit’s max hp and protection stats. Then recovers 1hp and exits battle
This unit gains 20% of all Bao-Dur’s stats(double if Bao-dur or Meetra Surik is in a Leader slot). RD recovers full health and protection and gains additional 30%(or 4% per relic amplifier) of Bao-Dur's stats the first time Bao Dur is defeated.
Leadership (Field Technician)
Spoiler
Droid allies gain +30% accuracy, +30%crit.cance, +30% crit.dmg. And +30%offense against target locked enemies
Bao Dur gains additional ability: Calibration /Moving Meditation
If Bao Dur is defeated all droid allies gain 5 stacks of ‘last assignment’, which can’t be removed
Bao Dur gains additional ability: Calibration /Moving Meditation
If Bao Dur is defeated all droid allies gain 5 stacks of ‘last assignment’, which can’t be removed
Last assignment: gain +5% evasion for each stack of LA and +5% speed for each missing ally. Lose 1 stack of LA at the end of each of this droid’s turn. If all stacks of LA are dispelled this way, then Droid ally self-detonates, dealing dmg equal to his current hp and protection to all enemies
Calibration /Moving Meditation: cleanse all debuffs on droid ally and himself, reduce cooldowns by 1 and restore 25%health and protection. Then Droid ally gains buffs: advantage, protection up, accuracy up and potency up
________________________________
UNIT NAME: Bao-Dur (first version)
ALIGNMENT: Light
CATEGORIES: Lost Jedi, Scoundrel, Old Republic, strength Attacker
Basic: Remote control
Spoiler
During his turn, summon Remote droid to battle if the ally slot is available. If Remote Droid is already present it recovers 60% of it's health and protection. Then Remote Droid assists. During ally's turn - Remote droid assists instead
Special: Repulsor fist
Spoiler
Dispell all debuffs on Remote Droid and call it to assist, then target enemy loses all protection and takes moderate dmg to it’s health.
*Animation: while remote droid attacks enemy, Bao Dur charges to the same target and hit’s it with his hand with blast.*
*Animation: while remote droid attacks enemy, Bao Dur charges to the same target and hit’s it with his hand with blast.*
Special: Lost Jedi:
If Leader is a Jedi, Unaligned Force User or Sith this character also gains special ability
Charged smash:
Spoiler
All enemies loose stealth and Protection, dispel all buffs if protection up was removed this way. Inflict blind (if Leder is a Jedi), burning (if leader is Lost Jedi) and shock (if Leader is a sith)
Unique: Remote Droid:
Spoiler
This unit is summoned at the start of a battle
This unit taunts for 1 turn whenever is summoned, or recovers max health while having protection.
Whenever Bao Dur takes dmg, this unit gains +20% TM and whenever this unit takes dmg, Bao Dur gains +10% TM
basic: deal basic dmg to target enemy and inflict ability block on a critical hit. Deal dmg again if target evaded first shot.
Self-detonation (start on cd): sacrifice this unit to deal dmg to all enemies based on this unit’s max hp and protection stats. Then recovers 1hp and exits battle
This unit gains 20~25% of all Bao dur’s stats(double if Bao dur is in a Leader slot) and gains additional 50% the first time Bao Dur is defeated.
This unit taunts for 1 turn whenever is summoned, or recovers max health while having protection.
Whenever Bao Dur takes dmg, this unit gains +20% TM and whenever this unit takes dmg, Bao Dur gains +10% TM
basic: deal basic dmg to target enemy and inflict ability block on a critical hit. Deal dmg again if target evaded first shot.
Self-detonation (start on cd): sacrifice this unit to deal dmg to all enemies based on this unit’s max hp and protection stats. Then recovers 1hp and exits battle
This unit gains 20~25% of all Bao dur’s stats(double if Bao dur is in a Leader slot) and gains additional 50% the first time Bao Dur is defeated.
Leadership (Field Technician)
Spoiler
Non-Summoned Droid allies gain +30% accuracy, +30%crit.cance, +30% crit.dmg. And +30%offense against target locked enemies
Bao Dur gains additional ability: Calibration /Moving Meditation
If Bao Dur is defeated all droid allies gain 5 stacks of ‘last assignment’, which can’t be removed
Bao Dur gains additional ability: Calibration /Moving Meditation
If Bao Dur is defeated all droid allies gain 5 stacks of ‘last assignment’, which can’t be removed
Last assignment: gain +5% evasion for each stack of LA and +5% speed for each missing ally. Lose 1 stack of LA at the end of each of this droid’s turn. If all stacks of LA are dispelled this way, then Droid ally self-detonates, dealing dmg equal to his current hp and protection to all enemies
Calibration /Moving Meditation: cleanse all debuffs on droid ally and himself, reduce cooldowns by 1 and restore 25%health and protection. Then Droid ally gains buffs: advantage, protection up, accuracy up and potency up
________________________________
UNIT NAME: Visas Marr
ALIGNMENT: Light
CATEGORIES: Lost Jedi, Healer, Unaligned Force User
Visas Marr (touch up)
Special: Lost Jedi:
If Leader is a Jedi, Unaligned Force User or Sith this character also gains special ability
Farsight:
Spoiler
Gain 10% of leader’s Tenacity, Potency and Mastery
At the start of battle, Visas Marr gains Farsight until the end of battle, which can't be copied, dispelled, or prevented.
Farsight: gain foresight while dealing dmg to buffed enemy, lose foresight while dealing damage to debuffed enemy. Ignores Taunt during their turn,
At the start of battle, Visas Marr gains Farsight until the end of battle, which can't be copied, dispelled, or prevented.
Farsight: gain foresight while dealing dmg to buffed enemy, lose foresight while dealing damage to debuffed enemy. Ignores Taunt during their turn,
Returned to the Light
Spoiler
While Visas Marr has no debuffs, she has +100% Counter Chance and a 60% chance to Assist when another ally attacks Sith enemies once per turn. While losing foresight, Visas Marr has 30% chance to increase all debuffs on target enemy for 1 turn, and while gaining foresight Visas Marr has 30% chance to increase all buffs on ally Leader for 1 turn.