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sr_arlequino's avatar
sr_arlequino
New Novice
8 days ago

Kits are too long

Am I the only one with this feeling? I think swgoh has the same problem like Magic, for example. With time, new characters kits ara becoming more and more long and complicated. The unique ability for R5 is not the worst example but again, it's too complicated and long to read.

I know it's very difficult, but I think that a kit like Commander Luke or R2 (and both are journey characthers) are perfect in lenght.

3 Replies

  • Some of the ships are really bad

    if x then z but y has to happen unless d exists or a pilot is R8 in which case g happens and p can happen but only if tie blah blah is present and has 10 debuffs otherwise x but not z will happen.  If Biggs is present none of it happens bless your little heart.  

  • The Homer Simpson syndrome.  Don't worry, I have it too.  I start off all 'top gamer' and stuff, diligently reading the words and things.  By the end of the description, I'm already off fighting bugs on Geonosia..................riding along those sand dunes in those funky helicopters with open sides whatsits.  "Look! Some separatists, get them with the pulse cannon!!"  DWEEEEW....DWWEEEWDWWEEEW.

    Now where was I......

  • sr_arlequino wrote:

    it's too complicated and long to read.

    Probably going to be someone crying about short attention spans, but I do believe that you can have powerful kits without a wall of text. Take the brand new KX Droid, for example.

    A fair few kits seem to just be a lot of "Whenever this happens, do this" repeated many times over.

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