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- Dosnt need that much speed imo he gets plenty off taking slaps
- fair comment, is potency necessary or crit damage and crit chance better?
- With Rex and (Z)Maul leads being so popular, wouldn't adding a bunch of crit chance cause him to give a ton of turn meter away?
- Nobod likes tenacity mods, but wouldnt he really benefit from resisting stun, ability block, buff immunity, heal immunity etc?
Hes one of the hardest characters to shut down and the main way of dealing with him is debuffing him. So why not tenacity? Does it not give enough resist chance?
I know i come up against plenty of rex teams and rex is always stuffed with tenacity mods. Its almost impossible for me to ability block rex. - Bhaalor719 years agoRising Ace
"Alrikster;c-1020452" wrote:
Nobod likes tenacity mods, but wouldnt he really benefit from resisting stun, ability block, buff immunity, heal immunity etc?
Hes one of the hardest characters to shut down and the main way of dealing with him is debuffing him. So why not tenacity? Does it not give enough resist chance?
I know i come up against plenty of rex teams and rex is always stuffed with tenacity mods. Its almost impossible for me to ability block rex.
I think its because he doesnt take much damage from debuffs and he actually does more damage the more debuffs he has, he even puts one on himself; as well as speeds up. "Khorvog_Karbossa;c-997735" wrote:
"mutimloh;997713" wrote:
"Indominable_J;997706" wrote:
https://swgoh.gg/u/indominable%20j/collection/kylo-ren/
Crit damage set, crit chance set. Crit damage on triangle, Protection on circle. The offense I have on the cross is not ideal -- protection would be better -- but speed is necessary.
Serious question: Is stacking protection good since the AI doesn't use his zeta ability properly? I was wondering if it was better on defense to handicap protection since, on offense, you have player-advantage. Thanks.
defense does actually use his zeta properly in my experience, i fight a kylo on a rex team and he will spam aoe then when he's below 100% health starts spamming zeta
but, at the same time FO is pitiful on defense, so don't make your decisions based on that
I think someone said his zeta is triggered at 75% but I could be wrong. Either way it's still bad. I think most people would want outrage spammed once he has retribution unless he's on a FO team."Decainus1978;c-1020272" wrote:
Hi, am a bit closer now as wanted to Zeta Vader first before kylo, what's the best mods for haat P1,
Heard it's:
Square - Critical chance (cc)
Arrow - Health with +30 speed
Diamond - Cc
Triangle - Potency +36% critical damage (cd)
Circle - Health + protection
Cross - Potency with defence and speed
And others say
Cc x4 and cd x 2
Any help would be appreciated, thanks
Without his zeta, he's not super useful in p1. That being said, a crit chance set (2 mods) and a crit damage set (4 mods), with speed primary on the arrow, crit damage primary on the triangle, protection primary on one or both the circle and cross, and speed secondaries is the best setup.- Aim for this...
26k HP
40k+ protection
~195 speed (200 is better)
~180% crit damage (or 186, or higher)
45% crit chance
Numbers can fluctuate of course depending on mods and how your arena plays out. With this you can solo haat p1 (zeta required) or rock arena in pretty much any squad. - All good advice, thank you, once kylo Zeta'd and modded will update this thread, hopefully I'll get lucky on primaries and secondaries
- Ok he's been Zeta for a few
Weeks
Now crit chance mod farm'n
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