Forum Discussion

TheHumourGamesS's avatar
9 years ago

Lando Calrissian - buff please.

So I spent ages farming him to 7* and one piece away from gear IX and it certainly isn't worth it. He's pretty meh for a pure damage dealer who has absolutely no other purpose.
I get that you nerfed his synergy with Nute gunray, because frankly it was op. But it was also his only way of being viable.

So what's up with that?

His basic ability: gamblers shot, is terrible.

His second ability: double down, is absolutely horrific, even in comparison to other heroes who are NOT solely made to deal damage. Its first use deals under 3k damage on a crit. Which is lower than the Aoe's of tanks and supports, those that also have secondary effects like debuffs and such, and heroes that also have other skills to fall back on.
this just doesn't work in the arena and many other modes, as the first turn I usually the most important.

Even on the occasion when he successfully procs the reset and uses a second boosted double down it is still not worth it, at only 5k damage on a crit, that is STILL less than any pure damage dealers aoe, who again have debuffs and other skills to fall back on. And the two of them COMBINED often deal less than a good aoe in a good team comp.

**There are also other problems, the fact that he is so slow by the time he has his first to the other team is probably down a man, lowering the chance of a non buffed refresher. Then, by the time he has a second go, half the enemy team will be dead and you might as well have picked a single target dps guy.

So what can we do about him?

1. At least increase the lower damage his main ability 'gamblers shot' does, I'm cool if it's a meh ability, so long as his other is worth while.
2. Increase his speed by a base 10 at least.
3. Increase double downs base damage by a 100% and then scrap its damage boost on a refresh. This won't increase his damage by much: (5000\175x200=) 5714 damage each critical hit; this is still low for a pure damage aoe ability and only reasonable when you factor in using it twice in a row for a total of 11,428 damage, instead of the current 8k now... What helps is that it is improved where it matters.

There, pretty much done. Fixed. Another hero the community has fixed for you, but you don't listen to us.