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im_Wisdom's avatar
9 years ago

"Lazy" character reworks - least effort for best results: Vader and Sidious.

I have suggested a bunch of different reworks for different characters.

This time I am suggesting another different version of reworks with a unique approach:

The laziest way to improve an underpowered character is to add some unique power to it, without changing anyhting else. It is also the least effort way.

It would be an extra "Hero" or "Villain" power set, unique much in the way of Han's "Shoots First".

Darth Sidious: Phantom Menace - starts the battle stealthed for 2 turns. Stealthes again for 2 turns when protection depletes. Omega: Increased Potency when stealthed .

Darth Vader: Power of the Dark Side: Starts the battle with Foresight. Gains Foresight again When protection depletes. Omega: Each negative effect applied on an enemy gives him +1 speed.

9 Replies

  • very intriguing.... i think i like it. better hope to kill rey before sidious' stealth is down.
  • First off I made a post about sidious a while ago, if you want to give it some love here it is:

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/582894#Comment_582894

    Second, While i like the Darth Sidious ability, I do not agree with the Darth Vader one, and heres why..... Anakin Skywalker was a reckless youth who had enormous potential in the Force. He was very agile but his weakness was that he did not think before he acted and his wants and desires clouded his vision. Darth Vader is no longer reckless and now carefully and precisely carries out his tasks. His greatest weakness is certainly not his mind like Anakin's, but rather his sluggish body that is now half machine and supplies the living half of him with constant life support. Darth Vader was never fast nor could he heavily predict outcomes in the Force. Therefore I don't think that ability suits him. Vader could however take a hit and while he wasn't quick, he could counter you with devastating attacks. I think a better ability would be this:

    Dark Lord's Rage - When Vader loses protections, his cooldowns are immediately refreshed and his next attack grants him 100% turn meter.

    This would truly bring out the fear of attacking him.... especially if he can drop his AOE and then follow up with a saber throw for massive damage and a chance to attack a third time!

  • Well Vader is certainly a very powerful character, and while he is not nearly as fast as before the prosthesis, he is still pretty quick with the force and can act pretty fast when he enters a combat situation.

    Just check his encounter with the fastest gun in the galaxy: Han, despite shooting first, has his blast shot stopped dead by Vaders bare robotic hand.

    This is a very canonical example of Vader displaying a Foresight-like attack deflection.

    THe "on protection depletion" feature could perfectly be replaced with your dark lord's power.

    The +1 speed per negative effect applied would be a permanent speed increase which would make him more dangerous as the battle rages on, making him more dangerous over time, which is fitting to the awesomeness of his character.


  • "daddydanks;588807" wrote:
    First off I made a post about sidious a while ago, if you want to give it some love here it is:

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/582894#Comment_582894

    Second, While i like the Darth Sidious ability, I do not agree with the Darth Vader one, and heres why..... Anakin Skywalker was a reckless youth who had enormous potential in the Force. He was very agile but his weakness was that he did not think before he acted and his wants and desires clouded his vision. Darth Vader is no longer reckless and now carefully and precisely carries out his tasks. His greatest weakness is certainly not his mind like Anakin's, but rather his sluggish body that is now half machine and supplies the living half of him with constant life support. Darth Vader was never fast nor could he heavily predict outcomes in the Force. Therefore I don't think that ability suits him. Vader could however take a hit and while he wasn't quick, he could counter you with devastating attacks. I think a better ability would be this:

    Dark Lord's Rage - When Vader loses protections, his cooldowns are immediately refreshed and his next attack grants him 100% turn meter.

    This would truly bring out the fear of attacking him.... especially if he can drop his AOE and then follow up with a saber throw for massive damage and a chance to attack a third time!



    Maybe he should have the ability to counter once his protection is gone. Something like:

    When Vader loses protections, he will gain the ability to counter, starting with the attack to remove his protection. Each counter will do the same amount of damage onto the attacker and Vader will gain 10% turn meter for each received hit.

    (Unique ability) Whenever an empire ally is defeated, Vader will gain 50% turn meter and his cooldowns will be reduced by 1 or if you like they can be refreshed.
  • "BrazilianJoe;588827" wrote:
    Well Vader is certainly a very powerful character, and while he is not nearly as fast as before the prosthesis, he is still pretty quick with the force and can act pretty fast when he enters a combat situation.

    Just check his encounter with the fastest gun in the galaxy: Han, despite shooting first, has his blast shot stopped dead by Vaders bare robotic hand.

    This is a very canonical example of Vader displaying a Foresight-like attack deflection.

    THe "on protection depletion" feature could perfectly be replaced with your dark lord's power.

    The +1 speed per negative effect applied would be a permanent speed increase which would make him more dangerous as the battle rages on, making him more dangerous over time, which is fitting to the awesomeness of his character.




    Thats not really foresight, thats just straight up reflex and a demonstration of his power over them. In fact the only reason he was able to be there at Bespin before Han and the gang, was because of Boba Fett tracking them and relaying the information to the emipire. Vader did not predict anything, he simply used reflex to block the bolt with the force. You could argue the speed of him using the force but not very well... in fact i do not believe vader was good at handling multiple enemies but rather preferred a 1v1 encounter. This i believe was due to his lack of speed. If he were to take on multiple enemies, he would have to rely on large force-based AOE abilities and then would proceed to use his lightsaber throw and force grip to systematically take down enemies around him because he was not fast enough to chop them all down or deflect all blaster attacks should he be surrounded. If you haven't noticed he never runs.... just walks briskly and with a daunting presence about him.
  • Depends on your concept of Foresight. I am talking strictly in terms of the game mechanics.

    Being able to flawlessly, 100% guaranteed evasion of an attack, is what the Foresight game mechanics is about.

    When using canon as an inspiration, we can see that in-game's Han has 'Shoots First' which guarantees first blood in a match. By also inspiring from Canon, Vader is able to stop the quickest gun in the galaxy regardless. It would translate well to the Foresight skill and the start of the match.

  • Brilliant suggestions. Name the new ability for Sideous "Phantom Menace" instead of "Ghost Menace" - very appropriate I think!

    Foresight on Darth Vader would certainly increase his invincibility factor. But isn't he already hard enough to kill? Maybe his primary attack should be buffed a little instead.

    Also, consider that most Vaders in arena are 5*, and rarely 6*. Whenever the 7* Vader is fielded it will be a force to be reckoned with.
  • "daddydanks;588807" wrote:
    First off I made a post about sidious a while ago, if you want to give it some love here it is:

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/582894#Comment_582894

    Second, While i like the Darth Sidious ability, I do not agree with the Darth Vader one, and heres why..... Anakin Skywalker was a reckless youth who had enormous potential in the Force. He was very agile but his weakness was that he did not think before he acted and his wants and desires clouded his vision. Darth Vader is no longer reckless and now carefully and precisely carries out his tasks. His greatest weakness is certainly not his mind like Anakin's, but rather his sluggish body that is now half machine and supplies the living half of him with constant life support. Darth Vader was never fast nor could he heavily predict outcomes in the Force. Therefore I don't think that ability suits him. Vader could however take a hit and while he wasn't quick, he could counter you with devastating attacks. I think a better ability would be this:

    Dark Lord's Rage - When Vader loses protections, his cooldowns are immediately refreshed and his next attack grants him 100% turn meter.

    This would truly bring out the fear of attacking him.... especially if he can drop his AOE and then follow up with a saber throw for massive damage and a chance to attack a third time!



    Holy crap that would be amazing for Vader...

    I think it shoukd be called Vader's Fist though.
  • Power of the dark side 2.0 - Vader Starts with Foresight (do be able to prevent "Shoots First" like he does in the Bespin encounter on SW:ESB).
    Each debuff gives -%speed (% grows with power upgrades) on enemies. When Vader loses all its protection, his cooldowns are refreshed.
    Omega - When Vader loses all its protection, he gains 100% turn meter on next power use for 3 turns (to allow the player to strategize when to use it). Maximum laziness piggybacks on existing powers for simpler implementation.

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