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7 years ago
"DarthWok;c-1657249" wrote:
Regular people dont have game changer-level mods either.... i think the highest ive been able to create is like a 16? On a 5* (ho hum) The RNG is a cruel mistress and you do not want to build events around people having to reroll 500x to get one lucky break... the entire sith raid has been screaming this lesson for how long now?
if you farmed mods you can have decent ones. I have several +15 speed secondaries, a few +18 and I think 1 +21 speed secondary.
That being said, I left those on my arena team. I figured it may take awhile to beat the event and didn't want to drop like a rock in arena or contantly switch mods.
So I put good non arena mods on my team. Mostly went for protection and health with some crit damage on boba and a lot of crit chance on greedo for obvious reasons. That actually helps more than the speed.
With the preloaded tm, even my arena mods didn't make much difference on getting to go sooner. And the added health and protection makes it where you have 4 or more bhs standing after the initial onslaught on all but the worst rng runs.
So god mods aren't req.
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