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That's just a lot of wordplay. In fact, all other guild events require full participation. Only in TW - at least in higher levels - guilds benefit from less participation as the chance to get an easier opponent is higher without even losing rewards. As I said before, intentional or not, it makes no difference. It's bad game design and at least the reward system needs to be updated. Soon.
Since you missed my point I will try again. Clearly some aspects of the game confuse you and you want to keep the tin foil hat on. PVE is often treated different to PVP for good reason.
PVE collects a score from each player. More score aggregated from all players = more rewards. That means more GP deployed = more stars in TB. More Zeffo and Mandalore missions complete = more rewards. Higher score in raid = more rewards. So everyone needs to contribute especially if the guild has to stretch to just achieve their maximum potential.
TW functions differently as with most PVP you ‘matchmake’ another opponent. Since it only considers who voluntarily sign up, there is the choice to step aside and NOT cost the guild rewards by not signing up. So this is why guilds can be more relaxed and stop ‘forcing’ players to do everything in the game and burn out. Perhaps consider larger guilds with larger rosters may have more complex Raids, TB’s, GAC, fleet climbs and conquest. Missing a TW may reduce burn out and does NOT impact the guild negatively or positively.
Guilds do not ‘benefit’ from low participation it just DOES NOT impact rewards for someone not to sign up. But it does if they sign up and do not participate because they are factored into matchmaking.
You will see if you stick to MM with just active players. There are still matches in your favour and some not. Thus why it is not sandbagging.
- PertorTom4 months agoSeasoned Vanguard
You're clearly right, Rius - from your point of view. Tell me, are you confident with rewards in TW? Me, not. And I guess that's the real reason, why there's so much less participation in higher ranks. I remember quite well, when you encountered an opponent with less than 45 active players it was always a clear win in lower ranks.
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