8 years ago
Level 85 and then what?
When are you guys going to allow players to progress further in the game, that level cap removes the competitive edge, when every play is running around with the same character the same stats because ...
"ColemanTrebor;c-1332641" wrote:"wrekincruw;c-1331624" wrote:"Threx;c-1331230" wrote:"wrekincruw;c-1328516" wrote:
What is your point of the post I already said mods are the only thing that make a difference but that is not much now outside of mods you have no way to distinguish that is the point everything else you are talking about is irrelevant I'm not getting a paycheck from you to cross the t's and dot the i's can you grasp that bud?
There is nothing about arena that is the same. If you run the exact same squad as someone else with the exact same mods and the exact same gear you will not always have the same result. That is why we have percentages for potency, tenacity, crit chance etc.
And both toons will have the same exact percentages for everything so their chances are the same and we're back to where we started no
Differential
Mods exactly the same? Never seen that before. Also i wonder if you have ever seen a lvl 85 with the exact same galactic power as yi u have?
"PiffGuru;c-1332662" wrote:
Mods ARE the answer to making your toons unique, not a higher lvl. That would make zero sense, lets look at it like this.
They raise the lvl cap to 90 today, by next week everyone is lvl 90 so we are all in the same place lvl wise again, so how is that 1 week of leveling going to help you diversify? What do you want an infinite leveling structure or something? Its not like everyone has all g12 toons with zetas already so there are plenty of things to work towards.
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