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721 Replies
- LegitSW2 years agoRising Novice
"AlexanderG;c-2431781" wrote:
Maybe give it at least a couple of days before judging it? There's already a bug that has been acknowledged.
Yeah the bug is that one of the ships can one shot a capital ship which is actually a bug that helps it. If you take the bug away it just makes the leviathan even worse. - LegitSW2 years agoRising NoviceOnly think I can think of is when you take over the capital ship that the opposing team can no longer heal or crit. There’s just not enough damage on this team
- ScrybeGaming2 years agoNew TravelerWhat a joke of a fleet. It's completely anaemic on both offense and defense. For something that was sold as a ship to surpass the Executor and Profundity...
It sure leaves a lot to be desired. it needs some way of
1) Removing the tenacity up on Exec fleets at the start - we can't land any debuffs to get the ball rolling.
2) For the love of all that is holy, give us some offense. Below 7* it CANNOT kill anything.
3) Make the fleet enjoyable to play. The animations are great, but honestly *if* you get to your ultimate your ship only basics. Your fleet does no damage, and taking over the enemy fleet results in a turn of abilities that do nothing as there's no synergy. It never feels like you have control of the match, just hanging on for dear life hoping to hit your ult in time.
Honestly, a lot of this can be fixed if you just change the interceptor to be able to one-shot on a basic on first reinforce. Just make the reinforce ability: "When reinforced, if the capital ship is Leviathan, your first turn you can only basic. Ignore taunt and stealth, and instantly kill the targeted ship."
This would fix the lack of damage (for some part), fix any AI issues - by making it a high priority reinforcement and having no RNG as to what ability it uses. It doesn't fix everything because the fleet will still be left with very little damage, but it would at least go some way to helping out.
Honestly, CG... - Road ahead July- “We’ve also seen your questions popping up asking how it will do against Executor and Profundity and we’re confident in saying Leviathan will execute… profoundly.”
This has aged well. "Legit;c-2431787" wrote:
"AlexanderG;c-2431781" wrote:
Maybe give it at least a couple of days before judging it? There's already a bug that has been acknowledged.
Yeah the bug is that one of the ships can one shot a capital ship which is actually a bug that helps it. If you take the bug away it just makes the leviathan even worse.
That particular bug isn't my point other than there's some unintended stuff going on.
I'd bet that within days it'll be the dominant fleet. It's not as if other new units haven't had problems on release.- Noble0342 years agoNew TravelerI'm beating Executor and Profundity consistently with my 7* so far, but the Leviathan fleet is DEFINITELY lacking and needs some tweaks. A couple of bugs that I noticed too:
- Mark VI doesn't get his bonus stacks when being a 2nd reinforcement if Leviathan already used it's Ult.
- Fear is wonky: profundity ships seems to be ignoring it, or cleansing it when their turn comes, as instead of fear going away and their turn being skipped, fear goes away and they attack anyways
For those who want to beat profundity more consistently until CG (hopefully) tweaks the Leviathan to be as meta defining as they claimed, make sure you prioritize reinforcements over specials. Let's you get Mark 6 out as the 2nd reinforcement asap, instakill ywing, and then killing the rest of the team is cake - Noble0342 years agoNew Traveler
"Scrybe;c-2431789" wrote:
What a joke of a fleet. It's completely anaemic on both offense and defense. For something that was sold as a ship to surpass the Executor and Profundity...
It sure leaves a lot to be desired. it needs some way of
1) Removing the tenacity up on Exec fleets at the start - we can't land any debuffs to get the ball rolling.
2) For the love of all that is holy, give us some offense. Below 7* it CANNOT kill anything.
3) Make the fleet enjoyable to play. The animations are great, but honestly *if* you get to your ultimate your ship only basics. Your fleet does no damage, and taking over the enemy fleet results in a turn of abilities that do nothing as there's no synergy. It never feels like you have control of the match, just hanging on for dear life hoping to hit your ult in time.
Honestly, a lot of this can be fixed if you just change the interceptor to be able to one-shot on a basic on first reinforce. Just make the reinforce ability: "When reinforced, if the capital ship is Leviathan, your first turn you can only basic. Ignore taunt and stealth, and instantly kill the targeted ship."
This would fix the lack of damage (for some part), fix any AI issues - by making it a high priority reinforcement and having no RNG as to what ability it uses. It doesn't fix everything because the fleet will still be left with very little damage, but it would at least go some way to helping out.
Honestly, CG...
One of the things that they could do for the Leviathans Ult is, rather than just taking control of the enemy capital ship, it should take control, AND switch all faction specific synergies over to Sith and Sith Empire. Example: if you take control of Executor, then it's mass swarm calls all Sith/Sith Empire allies to attack, as opposed to BH allies "AlexanderG;c-2431786" wrote:
I mean, if you're going to put your fingers in your ears and ignore all of the issues with this fleet, by all means.
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