Forum Discussion
braskme
10 years agoSeasoned Ace
I had always assumed that there was some base chance to resist, and this was increased by the defender's tenacity and reduced by the attackers potency. Then it's a random roll after that.
base_resistance is just some global base common to all heroes, like 5% or 25%, whatever the developers have decided upon.
resist = base_resistance + tenacity - potency
if( random(100) > resist)
inflict_pain()
base_resistance is just some global base common to all heroes, like 5% or 25%, whatever the developers have decided upon.
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