4 years ago
Lord Vader simple offence fix
Unique: TWISTED PROPHECY
FINAL TEXT: (ZETA) Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.
At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. Enemies with Damage Over Time effects can't gain bonus Turn Meter. If Lord Vader is in the leader slot, while he has Ashes of the Republic active, he gains 0.5% Offence (stacking) for each Damage Over Time that is inflicted on enemy units until the end of the encounter.
At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.
Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects.
Completely did away with my previous changes and made it one simple change with his unique that would help perhaps Lord Vaders only problem - damage. The add on is -
If Lord Vader is in the leader slot, each time a Damage Over Time effect is inflicted on an enemy unit, he gains 0.5% Offence (stacking) until the end of the encounter during his Ult
This helps him ramp up damage a lot quicker. Each time he begins a turn, he passively gets +5% offence due to the unresistable DoTs and if he uses his second special, it’s increased to 15% which definitely gives the ultimate a lot more bang (similar to how SLKR stacks quicker in ult) and make LV pair with DV even better. I think this is seriously all that would be needed to make this character amazing, especially with Maul.
Theoretically, if you use Vader 2nd special during a full 100% Ult, he’d gain 35% Offence with his 5 turns and would give him a way to increase his stats even if his team is dead. It would also ramp up quickly and make him a beast damage wise.
FINAL TEXT: (ZETA) Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.
At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. Enemies with Damage Over Time effects can't gain bonus Turn Meter. If Lord Vader is in the leader slot, while he has Ashes of the Republic active, he gains 0.5% Offence (stacking) for each Damage Over Time that is inflicted on enemy units until the end of the encounter.
At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.
Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects.
Completely did away with my previous changes and made it one simple change with his unique that would help perhaps Lord Vaders only problem - damage. The add on is -
If Lord Vader is in the leader slot, each time a Damage Over Time effect is inflicted on an enemy unit, he gains 0.5% Offence (stacking) until the end of the encounter during his Ult
This helps him ramp up damage a lot quicker. Each time he begins a turn, he passively gets +5% offence due to the unresistable DoTs and if he uses his second special, it’s increased to 15% which definitely gives the ultimate a lot more bang (similar to how SLKR stacks quicker in ult) and make LV pair with DV even better. I think this is seriously all that would be needed to make this character amazing, especially with Maul.
Theoretically, if you use Vader 2nd special during a full 100% Ult, he’d gain 35% Offence with his 5 turns and would give him a way to increase his stats even if his team is dead. It would also ramp up quickly and make him a beast damage wise.