This one, makes no sense to me. Why are the 2 new unique's Zetas? I'm wondering weather they can even be upgraded 8 times. But they most certainly are not Zeta worthy. Way too weak for that. Plus 3 zeta's on a character is usually only reserved for legends characters. Certainly not for an old and easy to obtain character like this. Sometimes less is more my friend.
The leader is also weaker. I mean, Heal over time triggers at the start of a character's turn. So when they gain heal over time at the start of their turn, it can't trigger that turn. Thus they have to wait until the start of their net turn before being healed. Which means it's much more time to dispel it. Were as the old zeta lead could gain to out of turn. Thus making it much easier to be triggered n their next turn. Pus it was also more consistent, so long as you used the right team.
Not gonna lie, not a fan of this one.