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- When I deal with Jedi teams, I honestly just leave Mace until the end. He's really not that effective right now
- he's already been updated 2 times, so somehow i doubt he's high on the rework list
"Treadhead2017;890377" wrote:
Well, he's not as bad as some (CUP, mob enforcer), but yeah...for what he SHOULD be, he's pretty bad.
I've seen a lot of suggestions on how to make him better. My personal favorite? Read on.
Shatterpoint (maxed): Mace has a 40% chance to expose the enemy team. Any attack he launches on an exposed unit cannot be avoided or resisted, ignores taunts and is an automatic crit.
Smite: enemy buffs removed; enemy loses 10% turn meter for each buff removed from this attack; this turn meter reduction cannot be resisted.
Vapad (Leader, maxed but not zeta). Mace gives +25 offense and +15% crit chance to all Jedi allies; other allies get half of this.
Vapad (with zeta): All Jedi allies have a 40% chance to expose a random enemy.
So basically, improving his Shatterpoint attack to make it more flexible and more damaging, and giving other Jedi a taste of that with a zeta. Nothing earth-shattering, but at least it would make him more dangerous and let him take some turn meter with his Smite attack, something that's pretty lackluster right now.
25% offense maybe?
He should give TM gain to Jedis, like Finn for his Zeta, and the 40% expose is funny as well :)- He does need some Dev love lol, I used to run him in a QGzeta team, his extra de taunt helped purely because a decent St han would still go before him (even with the speed boost!)
As the only jedi (I think) to ever best palp/sidiuos his character should be way better - but hey we live in a world where teebo can turn a Rancor into a bacon sandwich "Caedas;890392" wrote:
I disagree. He hits really hard, but I'll admit he's a bit slow. It would be nice to see a third ability, but there are others that need love more.
Mace was the first guy I tried to max and 7*. He was fine early on, but late game he's not useful unless I had QGJ or Anakin to help give him a boost (along with mods). His lack of speed is disturbing .. I have more luck hiding Maul behind a RG or ST than Mace unfortunately. I also rarely see anyone use Mace in my arena shard. Definitely haven't seen anyone near the top with Mace anywhere which makes sense since all the speedy toons tear him apart before he can even get a hit in.- He hits alright IMO. His dispel / Smite thing is sometimes a pain, but other than that, he's meh. If it weren't for the forced ships thing we all had to go through, I would only have the shards the game forces me to have when I open bronziums.
His ship is stupid OP though IMO. Devs must have been on something the whole time they were working that thing up. - Just think of how in line it would be to have him be then best toon in the game.
- The best buff for him would be to make his AI target exposed units, or change the expose to deathmark
"Allenb60;890582" wrote:
The best buff for him would be to make his AI target exposed units, or change the expose to deathmark
That would be awesome if each turn he applied death mark to a random toon at the beginning of his for the durration of his turn.
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