6 years ago
Mace Windu ( New Kit Rework idea )
A powerful attacker who deals massive damage and has good synergy with jedi and clones.
Light Side, Attacker, Jedi, Galactic republic
May I just say this has been far to long, they have said for over a year that they were going to rework mace but where is it. Very disappointing... Where is the mace windu who took on the Dark Lord of the Sith by himself... Very sad
Basic- Power strike- Deal physical damage to target enemy and inflict stagger for 1 turn. This attack is assisted by any clone allies on your team, and has 10% more offense for each jedi on your team.
Special- Overpowering Blow- Deal physical damage to target enemy and remove all buffs and deals 15% more damage for each buff removed. Then inflict buff immunity for 2 turns.
Special- Peace Mother ******- Grant all allies defense up, and offense up for 1 turn, jedi and clone allies gain turn meter equal to mace windu's tencity percentage, then clone and jedi allies gain critical avoidance for 2 turns.
Unique- For Jedi Order- Mace windu has 25% more tenacity for each jedi ally. Also whenever a jedi ally hits and deals critical damage mace assists with bonus offense equal to that jedis tenacity.
Unique- For Republic- Mace has +10% max offense for each clone ally, and he gains offense up for 1 turn and 25% turn meter whenever a clone ally is critically hit.
Unique- Focused Attack- Mace windu has a 65% chance to inflict expose on a random target. This chance is increased to 100% if the enemy is separatist or sith. Mace Windu has 30% more damage and cant be evaded if he has any buff.
Light Side, Attacker, Jedi, Galactic republic
May I just say this has been far to long, they have said for over a year that they were going to rework mace but where is it. Very disappointing... Where is the mace windu who took on the Dark Lord of the Sith by himself... Very sad
Basic- Power strike- Deal physical damage to target enemy and inflict stagger for 1 turn. This attack is assisted by any clone allies on your team, and has 10% more offense for each jedi on your team.
Special- Overpowering Blow- Deal physical damage to target enemy and remove all buffs and deals 15% more damage for each buff removed. Then inflict buff immunity for 2 turns.
Special- Peace Mother ******- Grant all allies defense up, and offense up for 1 turn, jedi and clone allies gain turn meter equal to mace windu's tencity percentage, then clone and jedi allies gain critical avoidance for 2 turns.
Unique- For Jedi Order- Mace windu has 25% more tenacity for each jedi ally. Also whenever a jedi ally hits and deals critical damage mace assists with bonus offense equal to that jedis tenacity.
Unique- For Republic- Mace has +10% max offense for each clone ally, and he gains offense up for 1 turn and 25% turn meter whenever a clone ally is critically hit.
Unique- Focused Attack- Mace windu has a 65% chance to inflict expose on a random target. This chance is increased to 100% if the enemy is separatist or sith. Mace Windu has 30% more damage and cant be evaded if he has any buff.