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Mahla_Juan's avatar
9 years ago

Mace Windu New Zeta Proposal

Since there's a lot of people asking for a Mace Windu rework I propose a Zeta for him.
Shatterpoint

At the start of each of his turns, Mace has a 50% Chance to Expose a random enemy. This effect can't be Resisted and can only be dispelled when exploited. Mace gains 50% chance Counter and 50% Chance to Expose on Counter, this chances are doubled againts Sith. Mace gains 40% Turn Meter whenever he attacks an Exposed enemy and that enemy loses 25% Turn Meter. This effects can't be resisted.

3 Replies

  • I don't think anti Sith would be a great thing for Mace because having characters that specialize vs. one tag gives limited usage. I like the see the rework increase % to expose increase with each level and the level 7 Shatterpoint say:
    At the start of each of his turns, mace has a 100% chance to expose a random enemy until the end of his turn. this effect can't be Resisted. in addition, mace gains 25% Turn Meter whenever he attacks an Exposed enemy.

    The Zeta I would like to see:
    At the start of each of his turns, mace has a 100% chance to expose a random enemy. This effect can't be Resisted or cleansed. While Mace is alive any expose on a character can only be dispelled by being attacked in addition, Mace gains 30% Turn Meter whenever he attacks an Exposed enemy and that enemy loses 25% Turn Meter.

    I think these changes will make Mace a very interesting character for the following reasons:
    1. This will make him a tank that you will probably want to attack first because facing exposes that can't be dispelled will become a problem fast.
    2. We will see a some massive damage with stacking exposes.
    3. The TM reduction and gain would make Mace usable in raids.

  • "LRMoser;c-1152795" wrote:
    I don't think anti Sith would be a great thing for Mace because having characters that specialize vs. one tag gives limited usage. I like the see the rework increase % to expose increase with each level and the level 7 Shatterpoint say:
    At the start of each of his turns, mace has a 100% chance to expose a random enemy until the end of his turn. this effect can't be Resisted. in addition, mace gains 25% Turn Meter whenever he attacks an Exposed enemy.

    The Zeta I would like to see:
    At the start of each of his turns, mace has a 100% chance to expose a random enemy. This effect can't be Resisted or cleansed. While Mace is alive any expose on a character can only be dispelled by being attacked in addition, Mace gains 30% Turn Meter whenever he attacks an Exposed enemy and that enemy loses 25% Turn Meter.

    I think these changes will make Mace a very interesting character for the following reasons:
    1. This will make him a tank that you will probably want to attack first because facing exposes that can't be dispelled will become a problem fast.
    2. We will see a some massive damage with stacking exposes.
    3. The TM reduction and gain would make Mace usable in raids.



    Feels like resistance will be happy with that :wink:
  • "LRMoser;c-1152795" wrote:
    I don't think anti Sith would be a great thing for Mace because having characters that specialize vs. one tag gives limited usage. I like the see the rework increase % to expose increase with each level and the level 7 Shatterpoint say:
    At the start of each of his turns, mace has a 100% chance to expose a random enemy until the end of his turn. this effect can't be Resisted. in addition, mace gains 25% Turn Meter whenever he attacks an Exposed enemy.

    The Zeta I would like to see:
    At the start of each of his turns, mace has a 100% chance to expose a random enemy. This effect can't be Resisted or cleansed. While Mace is alive any expose on a character can only be dispelled by being attacked in addition, Mace gains 30% Turn Meter whenever he attacks an Exposed enemy and that enemy loses 25% Turn Meter.

    I think these changes will make Mace a very interesting character for the following reasons:
    1. This will make him a tank that you will probably want to attack first because facing exposes that can't be dispelled will become a problem fast.
    2. We will see a some massive damage with stacking exposes.
    3. The TM reduction and gain would make Mace usable in raids.



    I don't think that the changes would be so drastic. However, I present you this.

    Shatterpoint Level7

    At the start of his turn, Mace has a 50% Chance to Expose a random enemy. This effect can't be resisted. Mace gains 30% Turn Meter whenever he attacks an Exposed enemy and that enemy loses 25% Turn Meter. This effects can't be resisted.


    Shatterpoint Zeta

    At the start of each of his turns, Mace has a 50% Chance to Expose a random enemy. This effect can't be Resisted and can only be dispelled when exploited. Mace gains 50% chance Counter and 50% Chance to Expose the attacking enemy. Mace gains 40% Turn Meter whenever he attacks an Exposed enemy and that enemy loses 25% Turn Meter. This effects can't be resisted.


    I like the TM Reduction to make it viable in Raids, and the fact that Exposes can stack and can't be dispelled unless enemy is attacked, however if he can Counter and gain TM in the process, it's possible to see him attack more often and don't be defeated too early.

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