4 years ago
Mace Windu Rework Idea
Hello There,
Since we got the absolute gorgeous Jedi Master Kenobi in the game, in my opinion he should get a team consisting of his fellow Jedi Council members and maybe even without taking Units from other teams.
Therefor I thought it might be a good idea to start with a rework which is long overdue to replace General Kenobi in the current line-up.
Mace Windu Rework Idea
Feel free to leave your opinion down below ^^
Since we got the absolute gorgeous Jedi Master Kenobi in the game, in my opinion he should get a team consisting of his fellow Jedi Council members and maybe even without taking Units from other teams.
Therefor I thought it might be a good idea to start with a rework which is long overdue to replace General Kenobi in the current line-up.
Spoiler
I took some light inspiration from Ki-Adi-Mundi concerning his Unique 2 and restrained myself a bit with the number of abilities and Zetas in relation to other fleet commanders.
Mace Windu Rework Idea
Spoiler
UNIT NAME: Mace Windu
ALLINGMENT: Light Side
CATEGORIES: Light Side, Tank, Leader, Jedi, Galactic Republic, Fleet Commander
Abilities:
Basic: Invincible Assault
FINAL TEXT: Deal Physical Damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If he is below 50% Health, he recovers 10% Health and Protection.
Shatterpoint: Deal bonus true damage equal to 20% of their Max Health
Special 1: Smite (Cooldown 3)
FINAL TEXT: Deal Special Damage to target enemy and remove all buffs. Then inflict target enemy with the opposite debuffs. If no buffs were removed, inflict Stun for 1 turn which can't be resisted or removed.
Shatterpoint: Deal bonus true damage equal to 10% of their Max Health and inflict target enemy with Armor Shred.
Leader: Vaapad
FINAL TEXT: Jedi allies gain 30% Offense, 15% Critical Chance and 25% Critical Damage. When Jedi allies score a Critical Hit, they recover 5% Health and Protection.
Unique 1: Shatterpoint
FINAL TEXT: (ZETA) At the start of each of his turns, Mace inflicts a random enemy with Shatterpoint until the end of his turn which can't be resisted or removed. If Mace hits an enemy inflicted with Shatterpoint, he gains Taunt, Critical Hit Immunity and Retribution for 1 turn.
Shatterpoint: If hit by Mace, his abilities gain bonus effects.
Unique 2: Jedi Champion
FINAL TEXT: (ZETA) Mace taunts while he has Protection Up.
At the start of each battle if all allies are Galactic Republic Jedi, they have +30 Speed, +40% Max Health, and +20% Defense.
Galactic Republic Jedi allies with a Tank role have additional Defense equal to 10% of their Max Health.
ALLINGMENT: Light Side
CATEGORIES: Light Side, Tank, Leader, Jedi, Galactic Republic, Fleet Commander
Abilities:
Basic: Invincible Assault
FINAL TEXT: Deal Physical Damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If he is below 50% Health, he recovers 10% Health and Protection.
Shatterpoint: Deal bonus true damage equal to 20% of their Max Health
Special 1: Smite (Cooldown 3)
FINAL TEXT: Deal Special Damage to target enemy and remove all buffs. Then inflict target enemy with the opposite debuffs. If no buffs were removed, inflict Stun for 1 turn which can't be resisted or removed.
Shatterpoint: Deal bonus true damage equal to 10% of their Max Health and inflict target enemy with Armor Shred.
Leader: Vaapad
FINAL TEXT: Jedi allies gain 30% Offense, 15% Critical Chance and 25% Critical Damage. When Jedi allies score a Critical Hit, they recover 5% Health and Protection.
Unique 1: Shatterpoint
FINAL TEXT: (ZETA) At the start of each of his turns, Mace inflicts a random enemy with Shatterpoint until the end of his turn which can't be resisted or removed. If Mace hits an enemy inflicted with Shatterpoint, he gains Taunt, Critical Hit Immunity and Retribution for 1 turn.
Shatterpoint: If hit by Mace, his abilities gain bonus effects.
Unique 2: Jedi Champion
FINAL TEXT: (ZETA) Mace taunts while he has Protection Up.
At the start of each battle if all allies are Galactic Republic Jedi, they have +30 Speed, +40% Max Health, and +20% Defense.
Galactic Republic Jedi allies with a Tank role have additional Defense equal to 10% of their Max Health.
Feel free to leave your opinion down below ^^