DaPowerfulJedi
7 years agoSeasoned Ace
Mace Windu Rework Idea
Mace Windu
Light Side, Attacker, Jedi, Galactic Republic
Invincible Assault Basic: Deal physical damage to target enemy and inflict daze for 2 turns. If Mace is above 50% health this attack deals double damage, and if Mace is below 50% he recovers health equal to the damage dealt.
Smite Special: Deal physical damage to target enemy and remove all buffs from them. Inflict Shatterpoint for 2 turns which can’t be copied, dispelled, or prevented. This attack can’t be evaded. (Cooldown 3)
Shatterpoint: Unit can’t gain buffs, and can’t reduce their cooldowns.
Vaapad Leader: Jedi allies have +40% offense and critical chance. Sith enemies have -40% offense and critical chance. ZETA: When a Jedi ally scores a critical hit all allies gain 10% turn meter and recover health equal to 50% of the damage dealt.
Shatterpoint Unique 1: At the start of each of his turns, Mace inflicts expose on two random enemies until the end of his turn, which can’t be resisted. Enemies who suffer from this expose lose 10% max health (stacking) until the end of the battle. Mace gains 50% turn meter whenever he attacks an exposed enemy.
Deflection Unique 2: Mace has a 50% chance to grant retribution for 2 turns to a random ally whenever he heals. Allies with retribution have +25% counter damage. ZETA: Mace has 50% counter chance. When an ally counter attacks, they have a 50% chance to call Mace to assist.
Light Side, Attacker, Jedi, Galactic Republic
Invincible Assault Basic: Deal physical damage to target enemy and inflict daze for 2 turns. If Mace is above 50% health this attack deals double damage, and if Mace is below 50% he recovers health equal to the damage dealt.
Smite Special: Deal physical damage to target enemy and remove all buffs from them. Inflict Shatterpoint for 2 turns which can’t be copied, dispelled, or prevented. This attack can’t be evaded. (Cooldown 3)
Shatterpoint: Unit can’t gain buffs, and can’t reduce their cooldowns.
Vaapad Leader: Jedi allies have +40% offense and critical chance. Sith enemies have -40% offense and critical chance. ZETA: When a Jedi ally scores a critical hit all allies gain 10% turn meter and recover health equal to 50% of the damage dealt.
Shatterpoint Unique 1: At the start of each of his turns, Mace inflicts expose on two random enemies until the end of his turn, which can’t be resisted. Enemies who suffer from this expose lose 10% max health (stacking) until the end of the battle. Mace gains 50% turn meter whenever he attacks an exposed enemy.
Deflection Unique 2: Mace has a 50% chance to grant retribution for 2 turns to a random ally whenever he heals. Allies with retribution have +25% counter damage. ZETA: Mace has 50% counter chance. When an ally counter attacks, they have a 50% chance to call Mace to assist.