Forum Discussion

Brazilian_Joe's avatar
8 years ago

Mace Windu rework proposal -incremental improvement, new ability

Characters with no zetas are due to rework. being a capital ship captain, I don't thing it would be bad to drop an individual character rework. Regerdless of being reworked standalone or as a jedi group rework, here it goes...

Vaapad - as a general, he would be able to command jedi and non-jedi characters very well. remove the "jedi only" restriction on leadership. Jedi and Clone troopers get full benefits of his leadership, others half as much.

Increase offense to 30%, half as much for not jedi/clone.
Increase crit chance to 16% half as much for not jedi/clone.
Omega: 5% health gain on crit for not jedi, 5% health gain on any jedi/clone attack.

Shatterpoint: Rework progression to 70% expose chance at level 7.
Zeta: increase chance to 100%, taunting enemies also get another expose. Can't be resisted. Exposes last for 1 turn instead of the end of Mace Windu's turn.

Jedi Champion: NEW ABILITY
Mace windu has up to 50% counter chance. While alive, other Jedi/clones also have up to 50% counter chance. Zeta: Shatterpoint activates on counters, not only on Mace Windu's turns.


2 Replies

  • Everyone already has him geared up for fleet, even though he's otherwise useless. I highly doubt they'll ever make him combat viable.
  • This is a good way to rework him, but as Vaapad was his fighting style, I think it would be better in the Unique slot like General Kenobi. The thing that I would do is give him more damage output or a way to disable enemies better through Shatterpoint because he was one of the most powerful Jedi and he almost defeated Darth Sidious.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,133 PostsLatest Activity: 19 minutes ago