Magnaguard (Izvoshra): Kit Concept
We need a better Magnaguard. So I did it myself, with an entirely new addition! This unit would also summon in another Magnaguard, whose abilities are a tweaked version of their in-game counterpart. This guy's meant to work as a lifter unit for a Galactic Legend Grievous.
A powerhouse bodyguard who calls reinforcement Magnaguards, wears down their foes through brutal combat programming and loyally serves General Grievous even after suffering crippling damage.
Unit name - Magnaguard (Izvoshra)
Tags - Dark Side, Attacker, Droid, Separatist
Mastery - Accuracy, Critical Chance, and Damage
(This unit’s appearance is the same as IG-100 Magnaguard with the purple electrostaff, but is the cloaked version from ROTS. I mean come on, CG, you should’ve done this already.)
Staff Strike (Basic) (Final text, Omega)
Deal Special damage to target enemy and grant them and Magnaguard (Izvoshra) 10% turn meter, which can’t be resisted. Gain Potency Up for 1 turn.
(Animation - the moment in ROTS where the Magnaguards stalk towards Obi Wan on Utapau - they then strike the target with their electrostaff)
Halting Advance (Special 1, cooldown 4) (Final text, Omega)
Deal Special damage to all enemies and remove 8% turn meter for each Target Locked enemy. Then, inflict Target Lock for 2 turns, inflict Marked on self for 1 turn, which can’t be evaded, prevented or resisted, and grant Evasion Up, Health Up and Speed Up to allied Grievous, Jedi Butcher for 2 turns.
Summon a Magnaguard to the ally slot if it is available.
(Animation - the unblockable attack animation from Jedi Survivor where the Magnaguard leaps up into the air, spins around, and jabs forward with their electrostaff as they lunge forward)
Heuristically Programmed (Unique) (Final text, Zeta)
Whenever an enemy gains or loses bonus turn meter, they have a 10% chance to dispel all buffs on themselves. Whenever an enemy takes a turn, they have a 20% chance to inflict Target Lock on themselves, increased to 40% against Jedi enemies.
The first time Magnaguard (Izvoshra) reaches 1% Health, it dispels all debuffs on itself, takes a bonus turn, recovers 100% Health and Protection, which can’t be prevented, and transforms into Magnaguard (Damaged).
When Magnaguard (Izvoshra) transforms, it loses the abilities Staff Strike and Halting Advance and gains two new abilities. In addition, it also gains +15% Offense (stacking) and loses 10% Defense and 4% Max Health (stacking) whenever it uses any ability and assists whenever any allied General Grievous uses an ability during their turn while it is Magnaguard (Damaged).
While it is Magnaguard (Izvoshra), this unit can’t fall below 1% Health.
[Basic] Optimised Combat Algorithm: Deal Special damage to target enemy, inflict Shock for 1 turn and remove 3% turn meter from them five times. This attack can’t be countered or evaded.
[Special] Aggression: Inflict Marked on self until the next enemy or ally is defeated, which can’t be prevented. Deal Special Damage to all enemies, dealing an additional instance of damage to Target Locked enemies, and Stun all Shocked enemies for 1 turn. This attack can’t be countered, evaded or resisted.
IG-100 Magnaguard (Unique)
Dark Side, Tank, Droid, Separatist
[Basic] Electrostaff Assault: Deal Physical damage to target enemy with a 70% chance to inflict Target Lock for 2 turns.
If target was already Target Locked, Magnaguard dispels all debuffs on itself and another random Separatist ally.
[Special] Disruption: Deal Physical damage to all enemies, inflict Speed Down for 3 turns, which can’t be resisted if all allies are Separatists, and dispel all debuffs on all Separatist allies. Magnaguard and all General Grievous allies gain Speed Up for 2 turns.
[Special] Stunning Strike: Deal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. When this Stun expires, they are inflicted with Buff Immunity and Tenacity Down for 2 turns. If no buffs were dispelled, reset the cooldown of this ability. This ability can’t be evaded or resisted.
[Unique] Relentless Assault: Magnaguard has +70% counter chance and gains Taunt for 1 turn when it uses an ability. Any allied General Grievous and Magnaguard gain 20% Tenacity and 20% Defense for each Target Locked enemy.
All other Separatist Droid allies Stealth for 1 turn at the start of each encounter if any General Grievous is an ally. Magnaguard can’t gain Stealth.
The first time Magnaguard reaches 1% Health, it takes 1 bonus turn and then is defeated. During this bonus turn, Magnaguard has +100% Offense. Then, reduce all enemies Max Health, Max Protection, Speed and Tenacity by 10%, which can’t be evaded or resisted.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.