6 years ago
Major Suggestion for Grand Arena
I love GA, it's my favorite part of the game but it has 2 major downfalls.
Firstly the cheating, I report about 1 in 10 fights so that's my best guess of how much cheating is going on (10%).
Secondly it really punishes the collectors. At 4.5m GP level I've played against those who have every toon unlocked, level 85 and minimum G8; while I've also played against people who have a quarter of their roster at level 1.
So my suggestion is a handicap system; if you win GA then you get a 10% 'bonus' to your GP for next GA, players 2-4 get a 3% 'bonus', players 5-7 get negative 3% 'bonus' while the last player gets negative 10% bonus.
For example if you are at 100k GP and win GA then you will fight the next GA as if you were 110k (that's assuming that you didn't increase your GP at all between GA's).
As for those that 'tank' the system to go down GP there would be no reason as you have lost more potential rewards by tanking in the first place.
Firstly the cheating, I report about 1 in 10 fights so that's my best guess of how much cheating is going on (10%).
Secondly it really punishes the collectors. At 4.5m GP level I've played against those who have every toon unlocked, level 85 and minimum G8; while I've also played against people who have a quarter of their roster at level 1.
So my suggestion is a handicap system; if you win GA then you get a 10% 'bonus' to your GP for next GA, players 2-4 get a 3% 'bonus', players 5-7 get negative 3% 'bonus' while the last player gets negative 10% bonus.
For example if you are at 100k GP and win GA then you will fight the next GA as if you were 110k (that's assuming that you didn't increase your GP at all between GA's).
As for those that 'tank' the system to go down GP there would be no reason as you have lost more potential rewards by tanking in the first place.