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- theXrono3 years agoSeasoned Acehe worked normal for me so far
if anything i notice his summoned droids have little to no HP - winterwolves3 years agoSeasoned AceI tried twice with Chimera, Mal did ultimate first turn. TIE Adv, TIE Fighter, TIE Bomber start, with Interceptor and all imp ships (no scythe)
Tried one with Executor, normal BH start with Adv, Fighter and Int in reinforce. Mal did call assist special on turn 1, then ult on turn 2.
Both times summoned vultures had extremely low health, bar just divided in two. - - GL Red Five Luke
- BB9-e
- GL Saw Guerrera
- Edrio Two-Tubes - Morgoth_swgoh3 years agoRising AceYeah, something is messed up here.
I half suspect the self-imposed breach you get reduce opposing Mal ult cooldown, crossing the wires with Exec mechanic. Basing this on nothing except thinking about existing code in the game to explain the behaviour…
I have had no issues winning, but can’t get the evade feat. Every fleet I can think of either wins too fast or can’t handle the early ult from Mal and goes belly-up. - AgahnimTriforce3 years agoSeasoned NewcomerThis is some straight up bullshit
- Same here, tried with different fleets. Profundity, Negotiator and Chimaera and it used it's Ultimate in it's first move.
I can win the fight with Profundity but the evade feat seems impossible because you have to drag out the fight but your ships have no protection and the buzz droids thanks to the second Hyena etc - Da_Bauers3 years agoSeasoned Ace
"Lumiya;c-2401941" wrote:
Same here, tried with different fleets. Profundity, Negotiator and Chimaera and it used it's Ultimate in it's first move.
I can win the fight with Profundity but the evade feat seems impossible because you have to drag out the fight but your ships have no protection and the buzz droids thanks to the second Hyena etc
How about third Hyena? That's even more fun. - AnFran083 years agoNew AceMy guess is the early ult is supposed to be offset by the low health spawns. Get IG-88 killed as fast as possible and it’s smooth sailing after that.
- There have been rare occurrences where the enemy Malevolence uses its ultimate on turn three (Special Ability, reinforcement), which are the battles I'm usually able to win, however there are still issues.
As noted, the summoned enemy Vulture Droid has basically no health. However, the summoned enemy Vulture Droid also grants no turn meter to the enemy Malevolence when it dies. The enemy Malevolence only has Hyena Bombers as reinforcements, which is weird even for Galactic Challenges. The enemy Malevolence's ultimate seems to return to normal after firing once however, which means that it's thankfully a one-and-done kind of ultimate - AnFran083 years agoNew Ace
"Alijar1;c-2401944" wrote:
There have been rare occurrences where the enemy Malevolence uses its ultimate on turn three (Special Ability, reinforcement), which are the battles I'm usually able to win, however there are still issues.
As noted, the summoned enemy Vulture Droid has basically no health. However, the summoned enemy Vulture Droid also grants no turn meter to the enemy Malevolence when it dies. The enemy Malevolence only has Hyena Bombers as reinforcements, which is weird even for Galactic Challenges. The enemy Malevolence's ultimate seems to return to normal after firing once however, which means that it's thankfully a one-and-done kind of ultimate
Which all means you can kill the spawns with impunity. Use aoe’s whenever you need to.
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