Forum Discussion
- Whatelse73New VeteranIf only they had a way to test events before they released them to players...
- dogwelder79New Traveler
"Whatelse73;c-2402027" wrote:
If only they had a way to test events before they released them to players...
Why? If there's a bug, players will defend them and excuse them anyway. No need to test. - SnuggeSnugglesRising NoviceIt’s a challenge for the players and a challenge for CG to deploy functioning code without testing.
"CG_Tusken_Meathead;c-2401994" wrote:
The Team is looking into this
Just curious if the team came to any conclusion on this. I think I've got what I'm going to get as far as rewards, and that's fine - but I'm interested to know if this is WAI, and if so, will there be updated modifier text the next time it comes around?"Screerider;c-2402061" wrote:
Well, it adds to the Challenge, at least.
Malevolence Ultimate being used immediately is practically unfair due to the fact it permanently strips ships from all protection and denies them Protection Up...for the rest of the match.
Finalizer's Ultimate being available at the start of the round I would find excusable. If how I'm interpreting it is correct, you'll have to use it several times, then it becomes a massive threat afterwards.- Crispy508New Scout
"herd_nerfer;c-2402221" wrote:
"CrispyFett;c-2402200" wrote:
I'm stuck on the evasion feat also. Maxed all the others. I've tried it a hundred times, but no go. Been using Exec with XB, Tie, RC, reinforcing with HT, ****, TieB and TieInt. (Tried pretty much every other Cap Ship also, but this comp has gotten me the closest, like 9 evades) Anyone have luck maxing the evasion feat? If so, what team comp?
Executrix, Scythe/TB/TF starting, Hans falcon first RI, then TI and Emp Shuttle. I think I use reaper also. Took a lot of attempts. Before that I did Raddus/Resistance on Tier 7 and that worked, but couldn't hack it on the last tier.
ok, thanks. I don't have Scythe, but at least now I know its possible lol. couple times I thought I did it but nope. if only there were a feat counter lol - MasterSeedyNew Ace
Either way, its making a mountain out of the molehill, lets say they update the in-game text to say "Ultimate will be available turn one btw fyi not a bug stop complaining"
How does that make any difference in your attempts at completing the GC?
It neither makes a difference in my attempts nor is it making a mountain out of a molehill...
... unless you consider dishonesty a molehill rather than a mountain?
If they give you the kits and then give you the modifiers that make the kits act differently in this GC, and between the two there is no explanation for the behaviour of the units, then either it's bugged OR it's working as intended BUT they told us they intended something else -- by specifying a kit + modifier that doesn't add up to the observed GC behaviour.
I prefer the companies that I deal with to be honest in their communication. Bugs by their nature can't be anticipated. If they came out after the fact and said, "Whoops, bug!" that would reflect on their coding skills but not their honesty.
And believe it or not, I'd rather have the honest but prone to bugs -- even if it means more prone than average for a company that makes mobile games.
You can minimize this to a "molehill" if you like, but you're well aware that the forums have included repeated calls for better communication. Many things -- like creating a community answers post after a kit reveal -- show that they're listening and getting better. If this is WAI but they didn't tell us, that would argue that they're taking a step back.
Since communication is my single biggest issue with CG, that's a big deal to me. - Crispy508New Scout
"MasterSeedy;c-2402290" wrote:
Either way, its making a mountain out of the molehill, lets say they update the in-game text to say "Ultimate will be available turn one btw fyi not a bug stop complaining"
How does that make any difference in your attempts at completing the GC?
It neither makes a difference in my attempts nor is it making a mountain out of a molehill...
... unless you consider dishonesty a molehill rather than a mountain?
If they give you the kits and then give you the modifiers that make the kits act differently in this GC, and between the two there is no explanation for the behaviour of the units, then either it's bugged OR it's working as intended BUT they told us they intended something else -- by specifying a kit + modifier that doesn't add up to the observed GC behaviour.
I prefer the companies that I deal with to be honest in their communication. Bugs by their nature can't be anticipated. If they came out after the fact and said, "Whoops, bug!" that would reflect on their coding skills but not their honesty.
And believe it or not, I'd rather have the honest but prone to bugs -- even if it means more prone than average for a company that makes mobile games.
You can minimize this to a "molehill" if you like, but you're well aware that the forums have included repeated calls for better communication. Many things -- like creating a community answers post after a kit reveal -- show that they're listening and getting better. If this is WAI but they didn't tell us, that would argue that they're taking a step back.
Since communication is my single biggest issue with CG, that's a big deal to me.
I agree with the above. While I kept attempting the challenge whether it was WAI or not, I think its important that we know the modifiers for events. You could argue "How does that make any difference in your attempts at completing the _____________?" for any change to any aspect of the game. If CG suddenly changed Cpit's mechanics so that the Rancor devoured a toon every turn, you're either going to be able to complete it or not, just like the current GC. However: (1) it may change your strategy going into the event; and (ii) its nice to know how an event will work before you're going into it. Getting hit with Mal's Ult was a surprise to me initially and I adapted and changed my strategy. However, that doesn't mean I think that CG shouldn't tell us if a toon/ship's kit has been changed for a specific event. "Whatelse73;c-2402420" wrote:
I finally got it too with the scythe Tie Fighter Tie Bomber front with falcon Emp shuttle etc in reinforcements. It took a few tries but the dodge was the only thing to complete and I finally got it.
Obviously this is working as intended because they haven't said by now that it is bugged. If it were, they'd have said something already.
I'm sure more than one person just gave up on it and is taking a lesser reward as CG continues to increase their time expectation for us to play for 3, 5, 8, etc hours a day as if it's a full-time job for us.
The increase in grind is just getting more and more tiresome.
This.
I just simply stopped trying to get the feat because in my eyes it is not worth it to lose the time needed to try and try again for just a few more things.
I would like to thank everyone for their suggestions how they beat it... but that is also unfortunately a point why I haven't tried further. I don't have Scythe (the Inquisitor), I don't have Executor, I tried it with the Profundity already enough times that I just lost my patience to try 1000 times more until the RNG is right. That's neither fun nor challenging!- DaarthBrewerSeasoned Novice
"Whatelse73;c-2402420" wrote:
I'm sure more than one person just gave up on it and is taking a lesser reward as CG continues to increase their time expectation for us to play for 3, 5, 8, etc hours a day as if it's a full-time job for us.
The increase in grind is just getting more and more tiresome."Lumiya;c-2402426" wrote:
I just simply stopped trying to get the feat because in my eyes it is not worth it to lose the time needed to try and try again for just a few more things.
I didn't even touch the event for the first day and a half, reading this thread to see what was working. I ended up with the single omi as I wasn't going to spend the time, conquest and ROTE is eating my available gaming.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,571 PostsLatest Activity: 9 minutes agoRelated Posts
Recent Discussions
- 9 minutes ago
- 48 minutes ago
- 2 hours ago
- 2 hours ago