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6 years ago
"CCyrilS;c-1884725" wrote:"Jarvind;c-1884691" wrote:"SemiGod;c-1884658" wrote:
99,999 = one tap 99% of the time.
The point is that "massive damage" is supposed to be an overwhelming amount that's guaranteed to kill the target. 99,999 no longer guarantees that, and definitely won't with G13 being a thing.
The raid boss version also needs tweaking. Getting 100k crits isn't that unusual with teams designed for raid performance. Either remove the "immunity" or up it to a larger percentage of the boss's health.
I guess the real question is SHOULD it be a guaranteed kill? If so, then just make it basically annihilate as kinda suggested earlier. If not then how much damage should be done? Maybe 99,999 + some kind of bonus to make it more likely a kill shot?
Or maybe a non lethal hit puts death mark on enemy?
Maybe not a guaranteed kill, but to reiterate others comments, with multiple toons doing crit hits that well exceed the current "massive" damage, that number needs to change, or stop calling it massive.
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