5 years ago
Maul and savage
Think these two brothers need a slight buff in kits ,and and some synergy which they lack completely .
Here's my take .
Darth Maul
Savage Opress
Didn't think much was needed in the power department but I thought that the extra synergy would do that .
Here's my take .
Darth Maul
Spoiler
· Basic · Level 8
Raging Storm
Deal Physical damage to target enemy and deal Defence down for 1 turn . On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.
· Special · Level 8
Whirling Blades 3 turn cooldown
Deal Physical damage to all enemies and inflict Daze for 2 turns, this attack deals double damage to Jedi and has a 75% chance to Stagger them for 1 turn .
If Savage Opress is present, both him and Maul gain speed up for 2 turns.
· Leader · Level 8
Dancing Shadows
All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.
· Unique · Level 8
Power of Hatred
Darth Maul gains 25% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.5% of his Max Health.
Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.
First Enemy: 30% Critical Chance
Second Enemy: 30% Accuracy
Third Enemy: 30% Max Health recovery on hitting with an attack
If Savage Opress is present he gains half of these bonuses untill Darth Maul is defeated.
· Basic · Level 8
Raging Storm
Deal Physical damage to target enemy and deal Defence down for 1 turn . On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.
· Special · Level 8
Whirling Blades 3 turn cooldown
Deal Physical damage to all enemies and inflict Daze for 2 turns, this attack deals double damage to Jedi and has a 75% chance to Stagger them for 1 turn .
If Savage Opress is present, both him and Maul gain speed up for 2 turns.
· Leader · Level 8
Dancing Shadows
All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.
· Unique · Level 8
Power of Hatred
Darth Maul gains 25% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.5% of his Max Health.
Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.
First Enemy: 30% Critical Chance
Second Enemy: 30% Accuracy
Third Enemy: 30% Max Health recovery on hitting with an attack
If Savage Opress is present he gains half of these bonuses untill Darth Maul is defeated.
Savage Opress
Spoiler
· Basic · Level 8
Staggering Blow
Deal Physical damage to target enemy and inflict Offense Down for 2 turns.
This attack is ignores defence and has +20% health steal against Jedi.
· Special · Level 8
Overpower 3 turn cooldown
Deal Physical damage to target enemy and gain Critical Chance Up and Critical Damage Up for 3 turns, and reduces the cooldown by 1 on a finishing blow. If the target has 50% Health or below, this attack deals massive damage and can't be Evaded.
· Unique · Level 8
Pain Is Weakness
Savage Opress gains 6% Tenacity and 12% Defence, Each time he applies or suffers a debuff untill the end of the encounter.
If Darth Maul is present he gains half of these bonuses untill Savage Opress is defeated.
· Unique · Level 8
Brute
Whenever Savage takes damage, he gains Offense Up, Defense Up, and Heal Over Time for 2 turns and gains 35% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. Dispel all debuffs from Savage whenever he is Critically Hit.
If Darth Maul is in the leader slot, both him and savage gain +25% Potency and 15% Max Health.
· Basic · Level 8
Staggering Blow
Deal Physical damage to target enemy and inflict Offense Down for 2 turns.
This attack is ignores defence and has +20% health steal against Jedi.
· Special · Level 8
Overpower 3 turn cooldown
Deal Physical damage to target enemy and gain Critical Chance Up and Critical Damage Up for 3 turns, and reduces the cooldown by 1 on a finishing blow. If the target has 50% Health or below, this attack deals massive damage and can't be Evaded.
· Unique · Level 8
Pain Is Weakness
Savage Opress gains 6% Tenacity and 12% Defence, Each time he applies or suffers a debuff untill the end of the encounter.
If Darth Maul is present he gains half of these bonuses untill Savage Opress is defeated.
· Unique · Level 8
Brute
Whenever Savage takes damage, he gains Offense Up, Defense Up, and Heal Over Time for 2 turns and gains 35% Turn Meter. At the end of his turns, Savage Dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. Dispel all debuffs from Savage whenever he is Critically Hit.
If Darth Maul is in the leader slot, both him and savage gain +25% Potency and 15% Max Health.
Didn't think much was needed in the power department but I thought that the extra synergy would do that .