"MasterSeedy;c-2431036" wrote:
However, I was merely pointing out where the OP was wrong in his assertion that a cap wasn't shown and explaining that I thought the current locations were consistent across currencies.
And it's the "merely" which I was pointing out as an example where we disagree in spirit.
You chose to focus on where the OP was technically wrong. And you were absolutely correct. Again, hats off to you for having the knowledge that you do. I am not challenging your knowledge or facts at all.
Instead I'm just pointing out that we can be more generous in spirit. As your later post shows, you actually agree that a warning would be a good idea.
My suggestion is limited to this: why don't we as a community (not you in particular) make this part the larger part of our responses to QoL requests?
That's a legit question. I don't know why we seem to be more interested in being right about a thing than supporting each other in giving good ideas to CG for future updates.
Is it because we simply have no faith that CG will ever implement these things? I mean, sure, that cynicism is there. Don't try to tell me I haven't committed that sin myself, either, because I sure as heck have.
But even if we have our cynical days, it's much more likely that CG is taking their time with different ideas because they're assigning things different priorities. We thought ship load outs would never come to the game, but they're finally here.
This isn't a criticism of you.
This is a message of hope that we can lift each other up against the seemingly all powerful forces of EA/CG and Disney.
After all, rebellions are built on hope.
I think it's a fair point, and well said.
Such a warning would actually be beneficial to me, as I only work mods every couple of weeks. Usually when I start running out of room when switching mods. I've caught myself several times being very close to 300/300 and rushing to get some mods calibrated before doing Smugglers Run 2.