"MasterSeedy;c-2431030" wrote:
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Feel free to dunk on the people who say that the information isn't available. Have fun. It is, after all, technically not true and you should definitely feel superior to people who don't know something that you know. That will definitely not ever come back to bite you.
That said, there's a more limited request here that is reasonable: giving you some kind of warning when you hit the cap.
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I didn't think that it was fair to complain that the information wasn't available - it's not just technically not true, it's just not true. In my opinion, too much time has been wasted on these forums by people who make claims then hide behind technicalities or semantics.
Nor is it fair, in fact almost disingenuous, to complain (see OP's follow-up) that it takes a series of clicks to get to the information. The clicks are not just to get to the information, but to get to the screen where attenuators are used, and the
only screen where attenuators can be used. If a player does calibrate mods even occasionally, the information is right there where it's relevant. We all know how slowly attenuators accumulate, so someone would have to be doing it "very occasionally" to be going over the cap without realizing it. In other words, the feature becomes a usability issue only for people who almost never use it.
That said, giving a warning when some new attenuators are about to go over the cap would be a reasonable design. It would make the game behavior more consistent too, as you said.