Forum Discussion

myaky2negboa's avatar
myaky2negboa
New Adventurer
2 years ago

Max on materials?

So it seems there is a max on Micro Attenuators, even though it doesnt say there is one. Really CG? I can see a max on currency, even if it is dumb, but why on earth would there be a maximum on materials? You put a max on currency (again dumb! )so we are forced to buy mats, shards etc, but if we try and spend currency on materials and there is a max on them, especially if it doesnt say there is, well....its kind of dumb.

Yes i say dumb alot, but i cant use the word(s) i reallly am thinking.

14 Replies

  • iMalevolence's avatar
    iMalevolence
    Seasoned Veteran
    2 years ago
    I'm all for a better warning system or a message popping into the inbox indicating that the currency is filled. Or, better yet, I'm of the belief that attenuators shouldn't be capped. Though I imagine they were capped because they'll play a part in the next mod tier if it ever happens and they didn't want a stockpile if/when that happens.

    However, I was merely pointing out where the OP was wrong in his assertion that a cap wasn't shown and explaining that I thought the current locations were consistent across currencies.

    Similarly, OP says it was a busy 2 weeks, which is fine. Assuming they have Jabba, that's roughly 2x smuggler's run II events, so 120 attenuators. But the remaining ~180 attenuators to cap would be roughly Math.Ceil(180/0.19) * 16 / 645 ~~ 24 days worth of farming nothing but 9D mod battles using 3x refreshes and collecting all free energy. They could drop it down to ~15 days with 3x 50 cost refreshes, 3x 100 cost refreshes, and getting some free from the webstore, but if you're spending 6 refreshes daily on mods, you should probably be working on them.

    0.19 used for the attenuator drop rate on the 16 energy node. My testing over 2,266 sims on that node gave a rate of 0.188, so I added a little extra.
  • However, I was merely pointing out where the OP was wrong in his assertion that a cap wasn't shown and explaining that I thought the current locations were consistent across currencies.


    And it's the "merely" which I was pointing out as an example where we disagree in spirit.

    You chose to focus on where the OP was technically wrong. And you were absolutely correct. Again, hats off to you for having the knowledge that you do. I am not challenging your knowledge or facts at all.

    Instead I'm just pointing out that we can be more generous in spirit. As your later post shows, you actually agree that a warning would be a good idea.

    My suggestion is limited to this: why don't we as a community (not you in particular) make this part the larger part of our responses to QoL requests?

    That's a legit question. I don't know why we seem to be more interested in being right about a thing than supporting each other in giving good ideas to CG for future updates.

    Is it because we simply have no faith that CG will ever implement these things? I mean, sure, that cynicism is there. Don't try to tell me I haven't committed that sin myself, either, because I sure as heck have.

    But even if we have our cynical days, it's much more likely that CG is taking their time with different ideas because they're assigning things different priorities. We thought ship load outs would never come to the game, but they're finally here.

    This isn't a criticism of you.

    This is a message of hope that we can lift each other up against the seemingly all powerful forces of EA/CG and Disney.

    After all, rebellions are built on hope.


  • "MasterSeedy;c-2431036" wrote:
    However, I was merely pointing out where the OP was wrong in his assertion that a cap wasn't shown and explaining that I thought the current locations were consistent across currencies.


    And it's the "merely" which I was pointing out as an example where we disagree in spirit.

    You chose to focus on where the OP was technically wrong. And you were absolutely correct. Again, hats off to you for having the knowledge that you do. I am not challenging your knowledge or facts at all.

    Instead I'm just pointing out that we can be more generous in spirit. As your later post shows, you actually agree that a warning would be a good idea.

    My suggestion is limited to this: why don't we as a community (not you in particular) make this part the larger part of our responses to QoL requests?

    That's a legit question. I don't know why we seem to be more interested in being right about a thing than supporting each other in giving good ideas to CG for future updates.

    Is it because we simply have no faith that CG will ever implement these things? I mean, sure, that cynicism is there. Don't try to tell me I haven't committed that sin myself, either, because I sure as heck have.

    But even if we have our cynical days, it's much more likely that CG is taking their time with different ideas because they're assigning things different priorities. We thought ship load outs would never come to the game, but they're finally here.

    This isn't a criticism of you.

    This is a message of hope that we can lift each other up against the seemingly all powerful forces of EA/CG and Disney.

    After all, rebellions are built on hope.




    I think it's a fair point, and well said.

    Such a warning would actually be beneficial to me, as I only work mods every couple of weeks. Usually when I start running out of room when switching mods. I've caught myself several times being very close to 300/300 and rushing to get some mods calibrated before doing Smugglers Run 2.
  • "MasterSeedy;c-2431030" wrote:

    ...
    Feel free to dunk on the people who say that the information isn't available. Have fun. It is, after all, technically not true and you should definitely feel superior to people who don't know something that you know. That will definitely not ever come back to bite you.

    That said, there's a more limited request here that is reasonable: giving you some kind of warning when you hit the cap.
    ...


    I didn't think that it was fair to complain that the information wasn't available - it's not just technically not true, it's just not true. In my opinion, too much time has been wasted on these forums by people who make claims then hide behind technicalities or semantics.

    Nor is it fair, in fact almost disingenuous, to complain (see OP's follow-up) that it takes a series of clicks to get to the information. The clicks are not just to get to the information, but to get to the screen where attenuators are used, and the only screen where attenuators can be used. If a player does calibrate mods even occasionally, the information is right there where it's relevant. We all know how slowly attenuators accumulate, so someone would have to be doing it "very occasionally" to be going over the cap without realizing it. In other words, the feature becomes a usability issue only for people who almost never use it.

    That said, giving a warning when some new attenuators are about to go over the cap would be a reasonable design. It would make the game behavior more consistent too, as you said.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.79,886 PostsLatest Activity: 8 minutes ago