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jakedonels786
4 years agoNew Spectator
"Kyno;c-2309243" wrote:"HumbleMumble;c-2309239" wrote:"Kyno;c-2309212" wrote:"HumbleMumble;c-2309161" wrote:
Just want to comment on the word “paywall”, there are different kinds of paywalls. People claiming that this isn’t a paywall are thinking of hard paywalls, it’s all-or-nothing. However there are soft paywalls as well where you have limited access, like fewer attempts at conquest per day. So you’re both right depending on which definition you want to use.
You are confusing paywall with p2p. Paywall is something that is a wall, and cannot be passed without $$. P2p is an advantage gained by $$ while paying, like more battles per day.
Paywall has a definition, no matter how we want to look at it. We can call anything around money a paywall, hard or soft, or other variations, but that doesnt make them the correct usage of the word, that's why there are other terms that do not involve being strictly locked out of access to content without $$.
There are 2 ways to increase the amount of attempts per day in conquest. One is the upcoming pass which have an absolute monetary blocker. The other is using crystals which also has a direct monetary value. In conquest 1-6 there were no need for either to get max reward. Conquest 7-9 added the crystal requirement to get max crate. Conquest 10 and forward introduces the pass as an option to using crystals. Either way the player is required to spend to access the last crate. Some people claim that crystals isn’t a cost or a wall, but those crystals were previously spent at other parts of the game and crystals are also not guaranteed. In conquest 7 a paywall was de facto introduced for the same content we previously accessed for completely 100% free, thus introducing a soft paywall limiting access. In conquest 10 with the pass it’s just adding a different way to pay. I know you will probably not acknowledge this as a cost or a paywall but nevertheless it’s still there."RTS;c-2309240" wrote:"HumbleMumble;c-2309239" wrote:"Kyno;c-2309212" wrote:"HumbleMumble;c-2309161" wrote:
Just want to comment on the word “paywall”, there are different kinds of paywalls. People claiming that this isn’t a paywall are thinking of hard paywalls, it’s all-or-nothing. However there are soft paywalls as well where you have limited access, like fewer attempts at conquest per day. So you’re both right depending on which definition you want to use.
You are confusing paywall with p2p. Paywall is something that is a wall, and cannot be passed without $$. P2p is an advantage gained by $$ while paying, like more battles per day.
Paywall has a definition, no matter how we want to look at it. We can call anything around money a paywall, hard or soft, or other variations, but that doesnt make them the correct usage of the word, that's why there are other terms that do not involve being strictly locked out of access to content without $$.
There are 2 ways to increase the amount of attempts per day in conquest. One is the upcoming pass which have an absolute monetary blocker. The other is using crystals which also has a direct monetary value. In conquest 1-6 there were no need for either to get max reward. Conquest 7-9 added the crystal requirement to get max crate. Conquest 10 and forward introduces the pass as an option to using crystals. Either way the player is required to spend to access the last crate. Some people claim that crystals isn’t a cost or a wall, but those crystals were previously spent at other parts of the game and crystals are also not guaranteed. In conquest 7 a paywall was de facto introduced for the same content we previously accessed for completely 100% free, thus introducing a soft paywall limiting access. In conquest 10 with the pass it’s just adding a different way to pay. I know you will probably not acknowledge this as a cost or a paywall but nevertheless it’s still there.
You can get crystals without spending money.
You can use those crystals to get the last crate in Conquest (without spending any actual $$$)
Therefore this is, by definition, not a paywall.
(It IS a resource management game - to stay as high as you can without spending $$$ you have to manage your resources as efficiently as possible, that's always been the case and always will be the case)
This.
And as I said, yes you can call anything you want a paywall, because yes there are links to a monetary value. That is just not what the definition of the word is.
You can get many advantages in this and many other games by contributing money. Not all of them are paywalled. Because you can get them without ever spending a dime of real money.
Is there a battle pass to give the buttons back?
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