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drathuk916
4 years agoSeasoned Ace
"Kyno;c-2311705" wrote:"Ragnarok_COTF;c-2311690" wrote:"Kyno;c-2311675" wrote:
The point of my original response was to point to the numbers. Which are player agnostic, and the only way to form a constructive way to examine this without diving into each individual experience. So while this may be more grindy for you, it may not be for another.
This seems to be the crux of your point. It may well be true that the theoretical minimum for C10 is lower than C7-9. I won't argue that, nor have I seen others dispute it, because the theoretical minimum is not relevant. What matters is what is practically achievable."Kyno;c-2311675" wrote:
With seasons of events that will include different feats and factions to hit those, i expect many players to go up or down between seasons in large swings.
I would be shocked if there is anyone, even a single person, that can complete C10 in fewer than 8-10 refreshes, which was a reasonable expectation from C7-9. If this were simply a case of being easier for those with great BH/Smugglers and harder for the rest, I would have no serious objections.
It's not my argument, I brought this point up, to show that they did move away from feats, because someone said they didnt. The numbers show they did, granted not to the extent I thought they did.
I agree that the practice will be different, but that is also going to be different for each player, and have difficulties in comparing between 2 different seasons when talking about grinding, as my roster may allow me to do things differently this round than the previous one.
I just think there are issues using the amount of refreshes as an example, as there are play factors in there, that effect that needed number. Even though players may not hit theoretical numbers based on the number of wins needed, that at least avoids the losses due to game play and different teams seen.
Either one has its issues, and the I doubt the dev team even try's to take losses into account, more than just "noise" in the average. So using the battles needed seemed like the best avenue to look at the changes made, and keeps player specific factors out.
I came across that chart and thought that might have been what you were referring to.
No one benefitted on a theoretical or practical level by changing the ds/ls feats to bh/smugglers. Everyone at every level that is going to achieve max crate will need more battles. Bh/smugglers just don’t work as well with other feats as ls/ds.
It is correct that the road ahead said the emphasis switched more to nodes and away from feats if you look at the number of keycards. However, you need more battles to achieve sufficient keycards to achieve max crate. You are cherry picking a segment of the feats and not doing any analysis on them.
So we are left with more work that feels more laborious.
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