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4 years ago
"Nauros;c-2318485" wrote:"Ragnarok_COTF;c-2318479" wrote:"Nauros;c-2318412" wrote:
Given some time to think, I see the biggest pitfall in the matchmaking. There are two important parameters, GP and win/loss ratio, and they are not exactly correlated. Two players can have the same win/loss but wildly different GP. Over time, a lot of players across GP will gravitate towards 1:1 w/l, and it will be pure hell. Imagine facing players selected randomly from the entire GP range. Unless, of course, the matchmaking isn't as independent on GP as they claim.
The GP only affects initial seeding. After that, it's not considered. Only our skill rating matters, which is based on performance. If your skill rating is too high, you'll lose more than you win until you settle into the right spot. If you improve your roster suddenly, you should get some easy wins until your skill rating increases appropriately.
I know all this. My point is that the same skill rating is achievable with wildly different GP. If you fight your peers and win constantly, you will get the same rating as someone who keeps winning against their peers but at double your GP. Or half. It will be a pure coin toss at that point, assuming that the matchmaking really is independent on GP.
And how is that different from Squad Arena? I have 7m gp because I've been playing for years. But new Arena shards are made every day. Someone who just started playing a month ago can still be #1 on their leaderboard by virtue of the fact that it consists ONLY of players who started playing a month ago.
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