Forum Discussion
winterwolves
3 years agoRising Scout
I see a few positives in the datacron info.
1. I was doing conquest anyway, so I'll get them for little effort. Sounds like they may conflict with keycard gathering though.
2. They only use resources specific to them, so not decreasing other progress.
3. The relic requirements max out at r7. That's pretty great.
But I see a bunch of negative too.
1. Figuring out how to beat teams will be a much bigger time sink, as you check the details of datacron bonuses, which bonus applies to who in each team, how your datacrons interact with your team. Headache starting already.
2. Counter guides and resources will become much less useful. You might see this as an advantage if you are a more skilled/knowledgeable player.
3. Random for each player. Groan.
4. TW rewards, I assume, will again scale to the size of guild. So like relic 9, the experience of different parts of the community may vary a whole lot.
5. Buffing JMK in the first run seems dumb and needless.
Overall, can't say I'm looking forward to it.
1. I was doing conquest anyway, so I'll get them for little effort. Sounds like they may conflict with keycard gathering though.
2. They only use resources specific to them, so not decreasing other progress.
3. The relic requirements max out at r7. That's pretty great.
But I see a bunch of negative too.
1. Figuring out how to beat teams will be a much bigger time sink, as you check the details of datacron bonuses, which bonus applies to who in each team, how your datacrons interact with your team. Headache starting already.
2. Counter guides and resources will become much less useful. You might see this as an advantage if you are a more skilled/knowledgeable player.
3. Random for each player. Groan.
4. TW rewards, I assume, will again scale to the size of guild. So like relic 9, the experience of different parts of the community may vary a whole lot.
5. Buffing JMK in the first run seems dumb and needless.
Overall, can't say I'm looking forward to it.
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