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ccmoose
3 years agoSeasoned Ace
"I_JnK_I;c-2378236" wrote:"MaruMaru;c-2378233" wrote:"I_JnK_I;c-2378232" wrote:"MaruMaru;c-2378183" wrote:"I_JnK_I;c-2378154" wrote:"Whatelse73;c-2377803" wrote:"Rius;c-2377784" wrote:"Hal_10000;c-2376842" wrote:
CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.
RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.
No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.
The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round"Whatelse73;c-2377803" wrote:
Mods are forever, datacons are temporary
Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?
They rolled higher than you in the -rng- thousand times? Makes perfect sense, surely has nothing to do with investing in mods more.
Same goes for datacrons doesnt it?
Not really. While the underlying the mechanics is the same, you do one of these things 10 times, or in 2 digits and the other one in 4-5 digits. RNG ceases to be a factor on large numbers while it's the main factor on few ones and there will be lucky ones (=crons).
So basically mods are ok because i get to fail more?
Hitting 5 speed rolls in 3 of 1000 for +22 speed is so much cooler when every second character relies on speed.
Are you trying not to understand the distinction he is making?
Mods are permanent and therefore have the benefit of large numbers, which makes the RNG distribution relatively narrow for seasoned players.
You are either trolling or not getting it. Note that "getting it" doesn't mean you have to hate datacrons. It's perfectly acceptable to like datacrons while acknowledging the realities that exist. Some find those realities good. Some find them bad.
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