Forum Discussion
540 Replies
- ShawDou3 years agoSeasoned Veteran
"Hal_10000;c-2376842" wrote:
CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.
They didnt really gave use more resources, they just give us more for leveling and less for rerolls. And they did it on purpose, it is now super heard to get a lot of lvl9 reroll materials and lvl9 is one you want to reroll until you get good one. (You now get them only from crate, for TW, from 1 node with 1/4 chance for them and 25 for 600 gems per week) It is now easier to get more datacrons, but way way harder to get good datacron as you cant reroll that much. - I was going to be eloquent, but don't want to waste any more of my time on datacrons.
I have them time. I used them. They add nothing of value to my experience in this game.
I don't think I'll be engaging with datacrons anymore. I understand that means I won't be competitive, but I just don't care. - rename10103 years agoRising Travelercan we get a anti-cheater datacron for next set?
- Whatelse733 years agoSeasoned AceHey CG, I don't think I've mentioned this yet this week so I just thought I would reiterate. Datacrons suck. They are garbage, excessive, overpowered, destroy theorycrafting, make multi-million power rosters useless, and eliminate any thought processes other than, "what datacron are they using?"
Even this third set being "a bit" calmed down, is still ridiculous. You used to claim you all play the game, but whoever came up with and made the decision to implement some level 6 abilities (stun the target even if your character blinks and misses!) and especially level 9s for GL's have absolutely no clue how the game functions, nor do they actually play it. (Maybe they login once a month and play through the tutorial?)
Still excessive, overpowered, and ridiculous garbage.
Have a wonderful day! - ccmoose3 years agoSeasoned AceIf my mods were deleted regularly by CG, I wouldn't farm them (and I'd quit, but that's a digression).
- Whatelse733 years agoSeasoned Ace
"Rius;c-2377784" wrote:
"Hal_10000;c-2376842" wrote:
CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.
RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.
Mods are forever, datacons are temporary. Omicrons are forever, datacons are temporary. Character levels are forever, datacons are temporary. No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless. The next team will come out and it'll be "okay, ewoks are going to destroy everyone, but CG is totally NOT trying to get you to relic 7 your ewoks. Nope, not at all!" And three months later they'll lose that datacon because it's temporary. This just looks like CG wanting us to burn through resources more quickly because we're "hoarding" too much again.
The idea might've started, "hey let's make characters and team unique by adding a little difference to them with something, like 100% crit damage, or 100% defense!"
That got turned into (most likely by some extreme sports junky): "got it, okay so add 300% offense to that Rey character, that galactic version I think? Oh and add 800% health steal, oh and make protection absolutely useless against these teams, oh and make the whole team hit harder by like 150%, oh and add abilities for the most powerful characters, oh and add more other stats like 100% tenacity, 100% potency!" "Okay, we can do that, that's a lot of variations for about a dozen datacrons." "no no no! put all that one ONE datacron. It'll be super extreme! Now excuse me, I have to go do my 3 hours of crossfit. Did I tell you I do crossfit yet today? Because I do."
"Oh remember, don't let them use those in PVE stuff, ONLY PVP so they can't gain an unfair advantage against conquest, territory battles, galactic challenges, assault battles, etc. Unfair advantage is only okay against other players!" - LordDirt3 years agoSeasoned AceWell, our guild just had 3 officers just quit. Thanks CG, you are driving off top players.
"Whatelse73;c-2377803" wrote:
"Rius;c-2377784" wrote:
"Hal_10000;c-2376842" wrote:
CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.
RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.
No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.
The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round"Whatelse73;c-2377803" wrote:
Mods are forever, datacons are temporary
Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?- Dear CG,
Reading through the last few pages, I see a lot of negativity, and I can’t help but feel that way as well… we’ve just lost five players since the end of the last territory war, they’d had enough, all just because of datacrons. These were all long-term, good players, 5-6 GLs… and they waited before packing it, to see if any improvements or communication would come. It didn’t happen !
I think the concept of datacron in itself isn’t bad, but the way it’s been implemented is taking too much away from what was essentially a well balanced and fun game. The players who left our guild used to love GAC and TW, they quit because datacrons has ruined it for them. Again, I can’t help but feel the same way. Before datacrons, our guild was booming, people were lining up to join, and now, it looks like we’ll be lucky to start TB with 45 people today.
I don’t know what your in-house data is telling you, but circumstantial evidence suggests that datacrons are driving people away from the game. If you’re going to push datacrons beyond the exhibition season, please go back to the drawing board, and please try and communicate with the player base for feedback. A weekly newsletter would be a welcome addition for example.
I hope you’ll read this and see some optimism through what I’m saying. I’m not quitting the game even if I don’t like the recent changes for instance, and I have faith you’ll see what’s best for the players and for CG (and it’s not mutually exclusive !)! - LordDirt3 years agoSeasoned Ace
"LordDirt;c-2377808" wrote:
Well, our guild just had 3 officers just quit. Thanks CG, you are driving off top players.
Just had two more quit and 4-5 guys in my arena shard have gone silent and have been knocked out of the top 50. Would really like to know the numbers of people who are leaving this game. No way CG would ever release that though.
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