Forum Discussion
540 Replies
- Uhdea3 years agoSeasoned Veteran
"LordDirt;c-2378212" wrote:
"LordDirt;c-2377808" wrote:
Well, our guild just had 3 officers just quit. Thanks CG, you are driving off top players.
Just had two more quit and 4-5 guys in my arena shard have gone silent and have been knocked out of the top 50. Would really like to know the numbers of people who are leaving this game. No way CG would ever release that though.
We are averaging one quit a week in our highly competitive guild…and had to talk (beg) three to stay on for this TB before they quit. "MaruMaru;c-2378183" wrote:
"I_JnK_I;c-2378154" wrote:
"Whatelse73;c-2377803" wrote:
"Rius;c-2377784" wrote:
"Hal_10000;c-2376842" wrote:
CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.
RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.
No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.
The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round"Whatelse73;c-2377803" wrote:
Mods are forever, datacons are temporary
Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?
They rolled higher than you in the -rng- thousand times? Makes perfect sense, surely has nothing to do with investing in mods more.
Same goes for datacrons doesnt it?- Whatelse733 years agoSeasoned Ace
"I_JnK_I;c-2378232" wrote:
"MaruMaru;c-2378183" wrote:
"I_JnK_I;c-2378154" wrote:
"Whatelse73;c-2377803" wrote:
"Rius;c-2377784" wrote:
"Hal_10000;c-2376842" wrote:
CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.
RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.
No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.
The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round"Whatelse73;c-2377803" wrote:
Mods are forever, datacons are temporary
Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?
They rolled higher than you in the -rng- thousand times? Makes perfect sense, surely has nothing to do with investing in mods more.
Same goes for datacrons doesnt it?
To equivocate datacrons and mods in swgoh would be interesting. Consider a set of mods with +300 speed, +300% offense, +100% tenacity, +100% potency, +75% defense, +100% armor penetration, +500% health. Now think of that in one set of mods (even a 4-set). Consider the same amount of stats can be found in ONE datacron. That's not even including the stun if someone blinks, immunity for 2 turns, gain ultimate 2x, nor even the 800% health steal some have gotten on their datacrons.
The power of even the best mod sets don't come close to what one datacron can do, in some cases even at level 6 since some of those are even out of control ridiculous. If you like datacrons, good for you. I feel players that like them are by far outnumbered by those of us who hate what they've brought by infecting the game with instant gratification temporary overpowered garbage. "MaruMaru;c-2378233" wrote:
"I_JnK_I;c-2378232" wrote:
"MaruMaru;c-2378183" wrote:
"I_JnK_I;c-2378154" wrote:
"Whatelse73;c-2377803" wrote:
"Rius;c-2377784" wrote:
"Hal_10000;c-2376842" wrote:
CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.
RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.
No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.
The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round"Whatelse73;c-2377803" wrote:
Mods are forever, datacons are temporary
Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?
They rolled higher than you in the -rng- thousand times? Makes perfect sense, surely has nothing to do with investing in mods more.
Same goes for datacrons doesnt it?
Not really. While the underlying the mechanics is the same, you do one of these things 10 times, or in 2 digits and the other one in 4-5 digits. RNG ceases to be a factor on large numbers while it's the main factor on few ones and there will be lucky ones (=crons).
So basically mods are ok because i get to fail more?
Hitting 5 speed rolls in 3 of 1000 for +22 speed is so much cooler when every second character relies on speed.- Whatelse733 years agoSeasoned Ace
"Fieldgulls;c-2378221" wrote:
"LordDirt;c-2378212" wrote:
"LordDirt;c-2377808" wrote:
Well, our guild just had 3 officers just quit. Thanks CG, you are driving off top players.
Just had two more quit and 4-5 guys in my arena shard have gone silent and have been knocked out of the top 50. Would really like to know the numbers of people who are leaving this game. No way CG would ever release that though.
We are averaging one quit a week in our highly competitive guild…and had to talk (beg) three to stay on for this TB before they quit.
We've had two quit recently and datacrons weren't the only reason, but datacrons are the catalyst. A third one is going to quit after TB finishes. Players who have been around for 5ish years now. GL Jabba might have pulled a couple back, but it's not like there aren't a handful of players in each of many guilds that are close to quitting based on what's making the game more like work and less like fun.
Perhaps CG should be reviewing the level of transition in guilds that's happened since datacrons were implemented just to see what's going on with guilds at this point. I'm guessing the player turnover is quite a bit higher than previous months, though only CG can see the full data. If they want to see it, that is. Top 100 guilds probably don't need to worry about filling those 2-3 positions they just lost because they have 4-5 feeder guilds. They just say, "we've got another spot open!" and have 10+ volunteers. But the rest of us don't necessarily have that similar luxury. - ccmoose3 years agoSeasoned Ace
"I_JnK_I;c-2378236" wrote:
"MaruMaru;c-2378233" wrote:
"I_JnK_I;c-2378232" wrote:
"MaruMaru;c-2378183" wrote:
"I_JnK_I;c-2378154" wrote:
"Whatelse73;c-2377803" wrote:
"Rius;c-2377784" wrote:
"Hal_10000;c-2376842" wrote:
CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.
RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.
No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.
The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round"Whatelse73;c-2377803" wrote:
Mods are forever, datacons are temporary
Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?
They rolled higher than you in the -rng- thousand times? Makes perfect sense, surely has nothing to do with investing in mods more.
Same goes for datacrons doesnt it?
Not really. While the underlying the mechanics is the same, you do one of these things 10 times, or in 2 digits and the other one in 4-5 digits. RNG ceases to be a factor on large numbers while it's the main factor on few ones and there will be lucky ones (=crons).
So basically mods are ok because i get to fail more?
Hitting 5 speed rolls in 3 of 1000 for +22 speed is so much cooler when every second character relies on speed.
Are you trying not to understand the distinction he is making?
Mods are permanent and therefore have the benefit of large numbers, which makes the RNG distribution relatively narrow for seasoned players.
You are either trolling or not getting it. Note that "getting it" doesn't mean you have to hate datacrons. It's perfectly acceptable to like datacrons while acknowledging the realities that exist. Some find those realities good. Some find them bad. - grandhI2623 years agoNew AdventurerI feel like the datacron Enduring Codex that grants Light Side Allies 25 percent turn meter at the start of battle is bugged to where its granting it even after the battle has started and creating a massive turn meter train. Anyone else experiencing this or am I just not understanding datacrons?
- Please remove datacrons from the game altogether, and reduce the frequency of 3v3 GAC. No one wanted these things. Stop ruining your game. Thank you.
- I am once again asking for datacrons to be removed from the game. No one wants them, no one likes them. Stop ruining your game. They are causing people to quit and guilds are breaking up. This is not something people will "grow into". They are a badly-thought-out, outright terrible idea which needs to simply go. Thank you.
- adamja3 years agoSeasoned AceI say they could be okay if were modified, smaller bonuses (500% health steal and similar is just nonsense), remove effects from GLs, make it easier to farm then bamm it would be more enjoyable.
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