@EA_Jesse Mods are not a bad idea by themselves, but the execution lacked in clarity and measure.
There was a SWGOH before mods and after mods, two different games. We did not have the time to adjust.
- Increasing drastically the cost to level up mods and at the same time increasing GW rewards by less that 100k is a real slap in the face, GW being a lot harder with mods teams. 1,4m to level a tier 7 mod to max.
- Using the same energy for mods and shards farming is not a good idea, unless the refresh time of cantina energy is lowered.
- Communication made about Potency / Tenacity change, never mentioned a nerf of one or a buff of the other. A lot of us invested in TM reduction teams.
- There are a lot of posts that are negatives, because we feel our feedback is not taken into account enough.
Yes, anakin was reworked but our monumental feedback on GW has not been heard.
- Multiple bugs, glitch or problems have occurred with recent updates, taking more time and doing more testing is important. We do not want content for the sake of it, we want quality.
Thank you for reading.